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These are the chief ways that ZetaGlest is different from MegaGlest:
- Players can "zoom-out" during network games (see the whole map and all areas not clouded by Fog Of War
- If a player doesn't have enough resources to produce or build a unit, the icon/button to build it is disabled
- Buildings will now still be built even when units are in the way, and construction doesn't get cancelled if a unit moves over it before construction has begun
- Zetapack has replaced Megapack
- Four factions have been added
- The lobby test scenario has been removed.
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Key changes: M for Move, H for chat history, T for team chat
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The default command is "attack". That means when you right-click on
a location, units go into attack-mode. As a result, using "a" is not needed.
Retreating: to move without attack mode use a double right mouse
click, the "m" key, or the "move" icon.
After they are produced, units go into attack-mode upon exiting a
barracks
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Healers such as the priest, shaman, engineer, technician, etc can auto-heal
when in range of mobile units (within a radius of 15 cells). Each healer adds
5 regeneration points to units within range (i.e. 10 healers add 50 regeneration
points).
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If playing Magic
or Norse,
mobile units standing within a range of 8 cells from an Archmage
tower or a Valhalla will be auto-healed (adds 5 regeneration points
per building)
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The CPU is more difficult. For instance, If before you had trouble
beating a Mega 2.5, you will probably have to change the Mega to a
2.0
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Magic and Tech have
been rebalanced, to make them more competitive with the other
factions.
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Observers aren't required to use slots on the map. If you are
playing a 4-player map, observers can be in slots 5 - 10.
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Other changes not directly related to game-play: added factions,
some new graphics and sound effects
For more detailed information, please see the ChangeLog