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Techtree Diagrams: Buildings | Buildings Units | All
Overview for Faction: Natulka
Combat Units
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground | Attack Strength Land | Attack Strength Air | Attack Range |
---|---|---|---|---|---|---|---|---|---|---|---|
Armored Axeman | 900 | 1 | 40 | Metal | 12 | 200 | Ground | 125 +- 30 | -- | 1 | |
Armored Knight | 900 | 1 | 40 | Metal | 10 | 170 | Ground | 110 +- 30 | -- | 1 | |
Axeman | 750 | 1 | 30 | Leather | 13 | 245 | Ground | 90 +- 25 | -- | 1 | |
Banner Bearer | 700 | 1 | 30 | Metal | 6 | 245 | Ground | 110 +- 50 | -- | 8 | |
Dragon | 1350 | 3 | 10 | Leather | 15 | 250 | Air | 210 +- 50 | 650 +- 50 | 8 | |
Fire Menhir | 4000 | 5 | 25 | Stone | 16 | -- | Ground | -- | 200 +- 75 | 15 | |
Hunter | 700 | 1 | 20 | Leather | 15 | 220 | Ground | 85 +- 50 | 85 +- 50 | 9 | |
Hunting Wolf | 900 | 1 | 25 | Leather | 11 | 400 | Ground | 200 +- 50 | -- | 2 | |
Lancer | 650 | 1 | 20 | Leather | 10 | 250 | Ground | 80 +- 35 | -- | 2 | |
Sentry Tower | 5000 | - | 20 | Wood | 16 | -- | Ground | 300 +- 50 | 300 +- 50 | 13 | |
Sorcerer | 700 | 1 | 20 | Leather | 12 | 250 | Ground | 300 +- 100 | 300 +- 100 | 10 | |
Stone Golem | 1200 | 3 | 10 | Stone | 15 | 150 | Ground | 250 +- 90 | -- | 10 | |
Swordsman | 700 | 1 | 20 | Leather | 10 | 220 | Ground | 75 +- 30 | -- | 1 | |
Zombie | 600 | 1 | 20 | Organic | 13 | 350 | Ground | 90 +- 40 | -- | 1 |
Worker Units
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground |
---|---|---|---|---|---|---|---|---|
Cow | 500 | 1 | - | Organic | 10 | 150 | Ground | |
Worker | 600 | 1 | - | Organic | 9 | 190 | Ground |
Buildings
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Storage |
---|---|---|---|---|---|---|---|
Army Tent | 5000 | - | 5 | Leather | 6 | ||
Dragon Tower | 7000 | 1 | 40 | Stone | 18 | ||
Farm | 3000 | - | 5 | Wood | 5 | 20 | |
Fire Menhir | 4000 | 5 | 25 | Stone | 16 | ||
Golem Hole | 8000 | 1 | 30 | Stone | 6 | 200 | |
Metal Wreaker | 6000 | - | 5 | Stone | 12 | 750 | |
Sentry Tower | 5000 | - | 20 | Wood | 16 | ||
Stone Sanctuary | 6000 | - | 10 | Stone | 6 | ||
Tower Academy | 7000 | - | - | Stone | 16 | 250 | |
Town Center | 9500 | - | 20 | Stone | 15 | 2000 1200 1500 150 | |
Wolf Hut | 2000 | - | - | Wood | 6 |
Upgrades
Name | Cost | Increases | Affects | Enables to build |
---|---|---|---|---|
Dog Food | Hunting Wolf | |||
Dragon Lure | Dragon Tower | Dragon | ||
Healing Potions | Worker, Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Sorcerer | |||
Magical Time Jump | Production Speed: +150 | Sorcerer, Dragon Tower | ||
Mana Potions | Attack Strength: +20 | Sorcerer | ||
Medicine | Stone Sanctuary Enables command 'Repair' for: Sorcerer, Enables command 'Research Healing Potions' for: Stone Sanctuary, Enables command 'Research Mana Potions' for: Stone Sanctuary | |||
Optimize Armor | Armor: +20 | Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Banner Bearer | Armored Knight, Armored Axeman, Enables command 'Promote To Armored Axeman' for: Axeman, Enables command 'Optimize Shields' for: Metal Wreaker, Enables command 'Promote To Armored Knight' for: Swordsman | |
Optimize Axes | Attack Strength: +20 | Axeman, Armored Axeman | Armored Axeman, Enables command 'Promote To Armored Axeman' for: Axeman, Enables command 'Optimize Shields' for: Metal Wreaker | |
Optimize Bows | Attack Strength: +30, Attack Range: +1 | Hunter | ||
Optimize Shields | Armor: +40 | Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman | ||
Optimize Spears | Attack Strength: +20 | Lancer Enables command 'Forge Poisoned Spears' for: Metal Wreaker, Enables command 'Optimize Shields' for: Metal Wreaker | ||
Optimize Swords | Attack Strength: +20 | Swordsman, Armored Knight, Banner Bearer | Armored Knight, Enables command 'Optimize Shields' for: Metal Wreaker, Enables command 'Promote To Armored Knight' for: Swordsman | |
Poison | Stone Sanctuary Enables command 'Research Healing Potions' for: Stone Sanctuary, Enables command 'Research Mana Potions' for: Stone Sanctuary, Enables command 'Forge Poisoned Spears' for: Metal Wreaker | |||
Poisoned Spears | Attack Strength: +30 | Lancer | ||
Training Field | Production Speed: +150 | Army Tent Enables command 'Position Halten' for: Axeman, Enables command 'Hold Position' for: Hunter, Enables command 'Position Halten' for: Banner Bearer, Enables command 'Hold Position' for: Armored Knight, Lancer, Stone Golem, Swordsman, Enables command 'Position Halten' for: Armored Axeman | ||
Wolf Training | Attack Strength: +25 | Hunting Wolf |
Unit Details for Faction Natulka
Armored Axeman | |
Type: | Combat Unit |
Creation: | Morphing from Axeman |
Total Cost: | (Cost for Armored Axeman with 50 % discount = 75 37 2 + cost for Axeman = |
Production Time: | 60 |
Maximum Hitpoints: | 900 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 40 |
Armor-Type: | Metal |
Sight-Range: | 12 |
Needed to build 'Armored Axeman': | Army Tent Metal Wreaker Optimize Axes Optimize Armor |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 180 |
Attack Command: Attack |
Target: Only ground units Strength: 125+-30 Range: 1 Type: Slashing Attack Speed: 100 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) Special Move Speed: 200 (Charge Skill) |
Level(s): |
Veteran at 3 kills Hitpoints: 900 -> 1350 Armor Strength: 40 -> 60 Sight: 12 -> 14 Expert at 7 kills Hitpoints: 1350 -> 2025 Armor Strength: 60 -> 90 Sight: 14 -> 17 Champion at 15 kills Hitpoints: 2025 -> 3037 Armor Strength: 90 -> 135 Sight: 17 -> 20 Master at 35 kills Hitpoints: 3037 -> 4556 Armor Strength: 135 -> 202 Sight: 20 -> 24 Grandmaster at 70 kills Hitpoints: 4556 -> 6834 Armor Strength: 202 -> 303 Sight: 24 -> 29 |
Upgrades Available: | Healing Potions Optimize Axes (Attack Strength: +20) Optimize Shields (Armor: +40) Optimize Armor (Armor: +20) |
Armored Knight | |
Type: | Combat Unit |
Creation: | Morphing from Swordsman |
Total Cost: | (Cost for Armored Knight with 50 % discount = 75 37 2 + cost for Swordsman = |
Production Time: | 80 |
Maximum Hitpoints: | 900 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 40 |
Armor-Type: | Metal |
Sight-Range: | 10 |
Needed to build 'Armored Knight': | Army Tent Metal Wreaker Optimize Swords Optimize Armor |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 170 |
Attack Command: Attack |
Target: Only ground units Strength: 110+-30 Range: 1 Type: Slashing Attack Speed: 120 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Veteran at 3 kills Hitpoints: 900 -> 1350 Armor Strength: 40 -> 60 Sight: 10 -> 12 Expert at 7 kills Hitpoints: 1350 -> 2025 Armor Strength: 60 -> 90 Sight: 12 -> 14 Champion at 15 kills Hitpoints: 2025 -> 3037 Armor Strength: 90 -> 135 Sight: 14 -> 17 Master at 35 kills Hitpoints: 3037 -> 4556 Armor Strength: 135 -> 202 Sight: 17 -> 20 Grandmaster at 70 kills Hitpoints: 4556 -> 6834 Armor Strength: 202 -> 303 Sight: 20 -> 24 |
Upgrades Available: | Healing Potions Optimize Swords (Attack Strength: +20) Optimize Shields (Armor: +40) Optimize Armor (Armor: +20) |
Army Tent | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Production Time: | 120 |
Maximum Hitpoints: | 5000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 5 |
Armor-Type: | Leather |
Sight-Range: | 6 |
'Army Tent' is able to Produce: | Swordsman Lancer Axeman Hunter Banner Bearer |
'Army Tent' is able to Upgrade: | Training Field |
'Army Tent' is a Requirement for: | Axeman Hunter Golem Hole Banner Bearer Armored Knight Lancer Dragon Tower Swordsman Armored Axeman |
Needed to build 'Army Tent': | Town Center |
Upgrades Available: | Training Field (Production Speed: +150) |
Axeman | |
Type: | Combat Unit |
Creation: | Produced by Army Tent |
Total Cost: | |
Production Time: | 60 |
Maximum Hitpoints: | 750 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 30 |
Armor-Type: | Leather |
Sight-Range: | 13 |
Needed to build 'Axeman': | Army Tent Metal Wreaker |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 220 |
Morph Skill: Morph | Morphing to: Armored Axeman Refund (Discount): 50 % Morph Speed: 250 |
Attack Command: Attack |
Target: Only ground units Strength: 90+-25 Range: 1 Type: Slashing Attack Speed: 100 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) Special Move Speed: 245 (Charge Skill) |
Level(s): |
Veteran at 3 kills Hitpoints: 750 -> 1125 Armor Strength: 30 -> 45 Sight: 13 -> 15 Expert at 7 kills Hitpoints: 1125 -> 1687 Armor Strength: 45 -> 67 Sight: 15 -> 18 Champion at 15 kills Hitpoints: 1687 -> 2531 Armor Strength: 67 -> 101 Sight: 18 -> 22 Master at 35 kills Hitpoints: 2531 -> 3796 Armor Strength: 101 -> 151 Sight: 22 -> 26 Grandmaster at 70 kills Hitpoints: 3796 -> 5695 Armor Strength: 151 -> 227 Sight: 26 -> 32 |
Upgrades Available: | Healing Potions Optimize Axes (Attack Strength: +20) Optimize Shields (Armor: +40) Optimize Armor (Armor: +20) |
Banner Bearer | |
Type: | Combat Unit |
Creation: | Produced by Army Tent |
Total Cost: | |
Production Time: | 60 |
Maximum Hitpoints: | 700 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 30 |
Armor-Type: | Metal |
Sight-Range: | 6 |
Needed to build 'Banner Bearer': | Town Center Farm Army Tent Metal Wreaker |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 200 |
Attack Command: Stand Proud |
Target: Only ground units Strength: 0+-0 Range: 8 Type: Beat Attack Speed: 100 Start Time: 0 Special Move Speed: 245 (Charge Skill) |
Attack Command: Attack |
Target: Only ground units Strength: 110+-50 Range: 1 Type: Slashing Attack Speed: 100 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Veteran at 3 kills Hitpoints: 700 -> 1050 Armor Strength: 30 -> 45 Sight: 6 -> 7 Expert at 7 kills Hitpoints: 1050 -> 1575 Armor Strength: 45 -> 67 Sight: 7 -> 8 Champion at 15 kills Hitpoints: 1575 -> 2362 Armor Strength: 67 -> 101 Sight: 8 -> 10 Master at 35 kills Hitpoints: 2362 -> 3543 Armor Strength: 101 -> 151 Sight: 10 -> 12 Grandmaster at 70 kills Hitpoints: 3543 -> 5315 Armor Strength: 151 -> 227 Sight: 12 -> 14 |
Upgrades Available: | Optimize Swords (Attack Strength: +20) Optimize Armor (Armor: +20) |
Cow | |
Type: | Worker Unit |
Creation: | Produced by Farm |
Total Cost: | |
Production Time: | 40 |
Maximum Hitpoints: | 500 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | - |
Armor-Type: | Organic |
Sight-Range: | 10 |
Needed to build 'Cow': | Farm |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 150 |
Dog Food | |
Type: | Upgrade |
Creation: | Upgraded by Farm |
Total Cost: | |
Production Time: | 200 |
'Dog Food' is a Upgrade-Requirement for: | Hunting Wolf |
Needed to build 'Dog Food': | Farm |
Dragon | |
Type: | Combat Unit |
Creation: | Produced by Dragon Tower |
Total Cost: | |
Production Time: | 300 |
Maximum Hitpoints: | 1350 |
Regeneration of Hitpoints: | 3 |
Maximum Energy Points: | 650 |
Regeneration Energy Points: | 5 |
Armor-Strength: | 10 |
Armor-Type: | Leather |
Sight-Range: | 15 |
Needed to build 'Dragon': | Sorcerer Dragon Tower Dragon Lure |
Movement Type: | Air Unit |
Move Command: Move | Speed: 250 |
Attack Command: Fire Breath |
Target: Ground and air units Strength: 210+-50 Range: 8 Splash-Radius: 0 Splash also damages own units! Type: Magic Attack Speed: 100 Start Time: 0.5 Energy-Cost: 10 |
Attack Command: Ram Target |
Target: Only air units Strength: 650+-50 Range: 2 Splash-Radius: 0 Splash also damages own units! Type: Magic Attack Speed: 100 Start Time: 0.3 |
Level(s): |
Veteran at 8 kills Hitpoints: 1350 -> 2025 Energy Points: 650 -> 975 Armor Strength: 10 -> 15 Sight: 15 -> 18 Expert at 15 kills Hitpoints: 2025 -> 3037 Energy Points: 975 -> 1462 Armor Strength: 15 -> 22 Sight: 18 -> 21 Champion at 30 kills Hitpoints: 3037 -> 4556 Energy Points: 1462 -> 2193 Armor Strength: 22 -> 33 Sight: 21 -> 25 Master at 50 kills Hitpoints: 4556 -> 6834 Energy Points: 2193 -> 3290 Armor Strength: 33 -> 50 Sight: 25 -> 31 Grandmaster at 80 kills Hitpoints: 6834 -> 10251 Energy Points: 3290 -> 4935 Armor Strength: 50 -> 75 Sight: 31 -> 37 |
Dragon Lure | |
Type: | Upgrade |
Creation: | Upgraded by Sorcerer |
Total Cost: | |
Production Time: | 100 |
Affects Units: | Dragon Tower |
'Dragon Lure' is a Upgrade-Requirement for: | Dragon |
Needed to build 'Dragon Lure': | Sorcerer |
Dragon Tower | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Production Time: | 200 |
Maximum Hitpoints: | 7000 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 40 |
Armor-Type: | Stone |
Sight-Range: | 18 |
'Dragon Tower' is able to Produce: | Dragon |
'Dragon Tower' is a Requirement for: | Dragon |
Needed to build 'Dragon Tower': | Farm Army Tent Stone Sanctuary Sorcerer |
Upgrades Available: | Magical Time Jump (Production Speed: +150) Dragon Lure |
Farm | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Storage: | 20 |
Production Time: | 50 |
Maximum Hitpoints: | 3000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 5 |
Armor-Type: | Wood |
Sight-Range: | 5 |
'Farm' is able to Produce: | Cow |
'Farm' is able to Upgrade: | Dog Food |
'Farm' is a Requirement for: | Wolf Hut Hunter Golem Hole Banner Bearer Dragon Tower Hunting Wolf Cow |
Fire Menhir | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Production Time: | 150 |
Maximum Hitpoints: | 4000 |
Regeneration of Hitpoints: | 5 |
Maximum Energy Points: | 2500 |
Regeneration Energy Points: | 10 |
Armor-Strength: | 25 |
Armor-Type: | Stone |
Sight-Range: | 16 |
Needed to build 'Fire Menhir': | Town Center Stone Sanctuary |
Movement Type: | Ground Unit |
Attack Command: Attack |
Target: Only air units Strength: 200+-75 Range: 15 Type: Magic Attack Speed: 100 Start Time: 0.1 Energy-Cost: 50 |
Golem Hole | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Storage: | 200 |
Production Time: | 100 |
Maximum Hitpoints: | 8000 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 30 |
Armor-Type: | Stone |
Sight-Range: | 6 |
'Golem Hole' is able to Produce: | Stone Golem |
'Golem Hole' is a Requirement for: | Stone Golem |
Needed to build 'Golem Hole': | Farm Army Tent Stone Sanctuary |
Healing Potions | |
Type: | Upgrade |
Creation: | Upgraded by Stone Sanctuary |
Total Cost: | |
Production Time: | 400 |
Affects Units: | Worker, Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Sorcerer |
Needed to build 'Healing Potions': | Stone Sanctuary Poison Sorcerer |
Hunter | |
Type: | Combat Unit |
Creation: | Produced by Army Tent |
Total Cost: | |
Production Time: | 60 |
Maximum Hitpoints: | 700 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 20 |
Armor-Type: | Leather |
Sight-Range: | 15 |
Needed to build 'Hunter': | Army Tent Farm |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 220 |
Attack Command: Attack |
Target: Ground and air units Strength: 85+-50 Range: 9 Type: Arrow Attack Speed: 60 Start Time: 0.5 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Veteran at 5 kills Hitpoints: 700 -> 1050 Armor Strength: 20 -> 30 Sight: 15 -> 18 Expert at 10 kills Hitpoints: 1050 -> 1575 Armor Strength: 30 -> 45 Sight: 18 -> 21 Champion at 20 kills Hitpoints: 1575 -> 2362 Armor Strength: 45 -> 67 Sight: 21 -> 25 Master at 35 kills Hitpoints: 2362 -> 3543 Armor Strength: 67 -> 101 Sight: 25 -> 31 Grand Master at 50 kills Hitpoints: 3543 -> 5315 Armor Strength: 101 -> 151 Sight: 31 -> 37 |
Upgrades Available: | Healing Potions Optimize Armor (Armor: +20) Optimize Bows (Attack Strength: +30, Attack Range: +1) |
Hunting Wolf | |
Type: | Combat Unit |
Creation: | Produced by Wolf Hut |
Total Cost: | |
Production Time: | 100 |
Maximum Hitpoints: | 900 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 25 |
Armor-Type: | Leather |
Sight-Range: | 11 |
Needed to build 'Hunting Wolf': | Dog Food Farm Wolf Hut |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 400 |
Attack Command: Attack |
Target: Only ground units Strength: 200+-50 Range: 2 Type: Piercing Attack Speed: 100 Start Time: 0.2 |
Upgrades Available: | Wolf Training (Attack Strength: +25) |
Lancer | |
Type: | Combat Unit |
Creation: | Produced by Army Tent |
Total Cost: | |
Production Time: | 45 |
Maximum Hitpoints: | 650 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 20 |
Armor-Type: | Leather |
Sight-Range: | 10 |
Needed to build 'Lancer': | Army Tent |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 220 |
Attack Command: Attack |
Target: Only ground units Strength: 80+-35 Range: 2 Type: Piercing Attack Speed: 80 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) Special Move Speed: 250 (Charge Skill) |
Level(s): |
Veteran at 3 kills Hitpoints: 650 -> 975 Armor Strength: 20 -> 30 Sight: 10 -> 12 Expert at 7 kills Hitpoints: 975 -> 1462 Armor Strength: 30 -> 45 Sight: 12 -> 14 Champion at 15 kills Hitpoints: 1462 -> 2193 Armor Strength: 45 -> 67 Sight: 14 -> 17 Master at 35 kills Hitpoints: 2193 -> 3290 Armor Strength: 67 -> 101 Sight: 17 -> 20 Grand Master at 70 kills Hitpoints: 3290 -> 4935 Armor Strength: 101 -> 151 Sight: 20 -> 24 |
Upgrades Available: | Healing Potions Optimize Spears (Attack Strength: +20) Optimize Shields (Armor: +40) Optimize Armor (Armor: +20) Poisoned Spears (Attack Strength: +30) |
Magical Time Jump | |
Type: | Upgrade |
Creation: | Upgraded by Sorcerer |
Total Cost: | |
Production Time: | 100 |
Increase Production Speed: | +150 |
Affects Units: | Sorcerer, Dragon Tower |
Needed to build 'Magical Time Jump': | Sorcerer Stone Sanctuary |
Mana Potions | |
Type: | Upgrade |
Creation: | Upgraded by Stone Sanctuary |
Total Cost: | |
Production Time: | 400 |
Increase Attack Strength: | +20 |
Affects Units: | Sorcerer |
Needed to build 'Mana Potions': | Stone Sanctuary Poison Sorcerer |
Medicine | |
Type: | Upgrade |
Creation: | Upgraded by Tower Academy |
Total Cost: | |
Production Time: | 400 |
Affects Units: | Stone Sanctuary |
'Medicine' enables commands: | Repair : Sorcerer Research Healing Potions : Stone Sanctuary Research Mana Potions : Stone Sanctuary |
Needed to build 'Medicine': | Tower Academy Stone Sanctuary |
Metal Wreaker | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Storage: | 750 (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.) |
Production Time: | 120 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 5 |
Armor-Type: | Stone |
Sight-Range: | 12 |
'Metal Wreaker' is able to Upgrade: | Optimize Swords Optimize Spears Optimize Axes Optimize Bows Optimize Armor Poisoned Spears Optimize Shields |
'Metal Wreaker' is a Requirement for: | Axeman Banner Bearer Armored Knight Stone Sanctuary Sentry Tower Swordsman Armored Axeman |
Needed to build 'Metal Wreaker': | Town Center |
Optimize Armor | |
Type: | Upgrade |
Creation: | Upgraded by Metal Wreaker |
Total Cost: | |
Production Time: | 300 |
Increase Armor: | +20 |
Affects Units: | Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Banner Bearer |
'Optimize Armor' is a Upgrade-Requirement for: | Armored Knight Armored Axeman |
'Optimize Armor' enables commands: | Promote To Armored Axeman : Axeman Optimize Shields : Metal Wreaker Promote To Armored Knight : Swordsman |
Needed to build 'Optimize Armor': | Metal Wreaker Metal Wreaker |
Optimize Axes | |
Type: | Upgrade |
Creation: | Upgraded by Metal Wreaker |
Total Cost: | |
Production Time: | 300 |
Increase Attack Strength: | +20 |
Affects Units: | Axeman, Armored Axeman |
'Optimize Axes' is a Upgrade-Requirement for: | Armored Axeman |
'Optimize Axes' enables commands: | Promote To Armored Axeman : Axeman Optimize Shields : Metal Wreaker |
Needed to build 'Optimize Axes': | Metal Wreaker Metal Wreaker |
Optimize Bows | |
Type: | Upgrade |
Creation: | Upgraded by Metal Wreaker |
Total Cost: | |
Production Time: | 300 |
Increase Attack Strength: | +30 |
Increase Attack Range: | +1 |
Affects Units: | Hunter |
Needed to build 'Optimize Bows': | Metal Wreaker Metal Wreaker |
Optimize Shields | |
Type: | Upgrade |
Creation: | Upgraded by Metal Wreaker |
Total Cost: | |
Production Time: | 400 |
Increase Armor: | +40 |
Affects Units: | Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman |
Needed to build 'Optimize Shields': | Metal Wreaker Optimize Armor Dragon Tower |
Optimize Spears | |
Type: | Upgrade |
Creation: | Upgraded by Metal Wreaker |
Total Cost: | |
Production Time: | 300 |
Increase Attack Strength: | +20 |
Affects Units: | Lancer |
'Optimize Spears' enables commands: | Forge Poisoned Spears : Metal Wreaker Optimize Shields : Metal Wreaker |
Needed to build 'Optimize Spears': | Metal Wreaker Metal Wreaker |
Optimize Swords | |
Type: | Upgrade |
Creation: | Upgraded by Metal Wreaker |
Total Cost: | |
Production Time: | 300 |
Increase Attack Strength: | +20 |
Affects Units: | Swordsman, Armored Knight, Banner Bearer |
'Optimize Swords' is a Upgrade-Requirement for: | Armored Knight |
'Optimize Swords' enables commands: | Optimize Shields : Metal Wreaker Promote To Armored Knight : Swordsman |
Needed to build 'Optimize Swords': | Metal Wreaker Metal Wreaker |
Poison | |
Type: | Upgrade |
Creation: | Upgraded by Tower Academy |
Total Cost: | |
Production Time: | 400 |
Affects Units: | Stone Sanctuary |
'Poison' enables commands: | Research Healing Potions : Stone Sanctuary Research Mana Potions : Stone Sanctuary Forge Poisoned Spears : Metal Wreaker |
Needed to build 'Poison': | Tower Academy Stone Sanctuary |
Poisoned Spears | |
Type: | Upgrade |
Creation: | Upgraded by Metal Wreaker |
Total Cost: | |
Production Time: | 400 |
Increase Attack Strength: | +30 |
Affects Units: | Lancer |
Needed to build 'Poisoned Spears': | Metal Wreaker Poison Dragon Tower |
Sentry Tower | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Production Time: | 140 |
Maximum Hitpoints: | 5000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 20 |
Armor-Type: | Wood |
Sight-Range: | 16 |
Needed to build 'Sentry Tower': | Metal Wreaker |
Movement Type: | Ground Unit |
Attack Command: Attack Stopped |
Target: Ground and air units Strength: 300+-50 Range: 13 Type: Arrow Attack Speed: 80 Start Time: 0.3 |
Sorcerer | |
Type: | Combat Unit |
Creation: | Produced by Stone Sanctuary |
Total Cost: | |
Production Time: | 120 |
Maximum Hitpoints: | 700 |
Regeneration of Hitpoints: | 1 |
Maximum Energy Points: | 500 |
Regeneration Energy Points: | 5 |
Armor-Strength: | 20 |
Armor-Type: | Leather |
Sight-Range: | 12 |
'Sorcerer' is able to Produce: | Zombie |
'Sorcerer' is able to Upgrade: | Magical Time Jump Dragon Lure |
'Sorcerer' is a Requirement for: | Zombie Dragon Dragon Tower |
Needed to build 'Sorcerer': | Stone Sanctuary |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 250 |
Attack Command: Fire Lightning |
Target: Ground and air units Strength: 100+-40 Range: 8 Splash-Radius: 1 Splash also damages own units! Type: Magic Attack Speed: 125 Start Time: 0.3 Energy-Cost: 25 |
Attack Command: Fire Impact |
Target: Ground and air units Strength: 300+-100 Range: 10 Splash-Radius: 1 Splash also damages own units! Type: Magic Attack Speed: 60 Start Time: 0.1 Energy-Cost: 150 |
Attack Command: Beat |
Target: Only ground units Strength: 50+-25 Range: 1 Type: Impact Attack Speed: 111 Start Time: 0.5 This Attack Skill is used on "Hold Position" |
Level(s): |
Veteran at 5 kills Hitpoints: 700 -> 1050 Energy Points: 500 -> 750 Armor Strength: 20 -> 30 Sight: 12 -> 14 Expert at 10 kills Hitpoints: 1050 -> 1575 Energy Points: 750 -> 1125 Armor Strength: 30 -> 45 Sight: 14 -> 17 Master at 20 kills Hitpoints: 1575 -> 2362 Energy Points: 1125 -> 1687 Armor Strength: 45 -> 67 Sight: 17 -> 20 Legendary at 40 kills Hitpoints: 2362 -> 3543 Energy Points: 1687 -> 2531 Armor Strength: 67 -> 101 Sight: 20 -> 24 |
Upgrades Available: | Healing Potions Magical Time Jump (Production Speed: +150) Mana Potions (Attack Strength: +20) |
Repair/Heal Skill: Heilen | Heilening: Worker, Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Banner Bearer, Sorcerer, Hunting Wolf, Stone Golem, Cow Repair/Heal Speed: 210 |
Stone Golem | |
Type: | Combat Unit |
Creation: | Produced by Golem Hole |
Total Cost: | |
Production Time: | 150 |
Maximum Hitpoints: | 1200 |
Regeneration of Hitpoints: | 3 |
Armor-Strength: | 10 |
Armor-Type: | Stone |
Sight-Range: | 15 |
Needed to build 'Stone Golem': | Stone Sanctuary Golem Hole |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 150 |
Attack Command: Attack |
Target: Only ground units Strength: 250+-90 Range: 10 Splash-Radius: 2 Splash also damages own units! Type: Impact Attack Speed: 50 Start Time: 0.4 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Veteran at 20 kills Hitpoints: 1200 -> 1800 Armor Strength: 10 -> 15 Sight: 15 -> 18 Expert at 40 kills Hitpoints: 1800 -> 2700 Armor Strength: 15 -> 22 Sight: 18 -> 21 Champion at 70 kills Hitpoints: 2700 -> 4050 Armor Strength: 22 -> 33 Sight: 21 -> 25 Master at 120 kills Hitpoints: 4050 -> 6075 Armor Strength: 33 -> 50 Sight: 25 -> 31 Grandmaster at 180 kills Hitpoints: 6075 -> 9112 Armor Strength: 50 -> 75 Sight: 31 -> 37 |
Stone Sanctuary | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Production Time: | 150 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 10 |
Armor-Type: | Stone |
Sight-Range: | 6 |
'Stone Sanctuary' is able to Produce: | Sorcerer |
'Stone Sanctuary' is able to Upgrade: | Healing Potions Mana Potions |
'Stone Sanctuary' is a Requirement for: | Sorcerer Golem Hole Dragon Tower Stone Golem Fire Menhir |
Needed to build 'Stone Sanctuary': | Town Center Metal Wreaker |
Upgrades Available: | Poison Medicine |
Swordsman | |
Type: | Combat Unit |
Creation: | Produced by Army Tent |
Total Cost: | |
Production Time: | 50 |
Maximum Hitpoints: | 700 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 20 |
Armor-Type: | Leather |
Sight-Range: | 10 |
Needed to build 'Swordsman': | Army Tent Metal Wreaker |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 220 |
Morph Skill: Morph | Morphing to: Armored Knight Refund (Discount): 50 % Morph Speed: 500 |
Attack Command: Attack |
Target: Only ground units Strength: 75+-30 Range: 1 Type: Slashing Attack Speed: 100 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Veteran at 3 kills Hitpoints: 700 -> 1050 Armor Strength: 20 -> 30 Sight: 10 -> 12 Expert at 7 kills Hitpoints: 1050 -> 1575 Armor Strength: 30 -> 45 Sight: 12 -> 14 Champion at 15 kills Hitpoints: 1575 -> 2362 Armor Strength: 45 -> 67 Sight: 14 -> 17 Master at 35 kills Hitpoints: 2362 -> 3543 Armor Strength: 67 -> 101 Sight: 17 -> 20 Grandmaster at 70 kills Hitpoints: 3543 -> 5315 Armor Strength: 101 -> 151 Sight: 20 -> 24 |
Upgrades Available: | Healing Potions Optimize Swords (Attack Strength: +20) Optimize Shields (Armor: +40) Optimize Armor (Armor: +20) |
Tower Academy | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Storage: | 250 |
Production Time: | 300 |
Maximum Hitpoints: | 7000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Stone |
Sight-Range: | 16 |
'Tower Academy' is able to Upgrade: | Medicine Poison |
Needed to build 'Tower Academy': | Town Center |
Town Center | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Storage: | 2000 1200 1500 150 |
Production Time: | 350 |
Maximum Hitpoints: | 9500 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 20 |
Armor-Type: | Stone |
Sight-Range: | 15 |
'Town Center' is able to Produce: | Worker |
'Town Center' is a Requirement for: | Worker Wolf Hut Tower Academy Banner Bearer Stone Sanctuary Metal Wreaker Army Tent Fire Menhir |
Training Field | |
Type: | Upgrade |
Creation: | Upgraded by Army Tent |
Total Cost: | |
Production Time: | 300 |
Increase Production Speed: | +150 |
Affects Units: | Army Tent |
'Training Field' enables commands: | Position Halten : Axeman Hold Position : Hunter Position Halten : Banner Bearer Hold Position : Armored Knight Hold Position : Lancer Hold Position : Stone Golem Hold Position : Swordsman Position Halten : Armored Axeman |
Needed to build 'Training Field': | Army Tent Army Tent |
Wolf Hut | |
Type: | Building |
Creation: | Built by Worker |
Total Cost: | |
Production Time: | 100 |
Maximum Hitpoints: | 2000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 6 |
'Wolf Hut' is able to Produce: | Hunting Wolf |
'Wolf Hut' is able to Upgrade: | Wolf Training |
'Wolf Hut' is a Requirement for: | Hunting Wolf |
Needed to build 'Wolf Hut': | Town Center Farm |
Wolf Training | |
Type: | Upgrade |
Creation: | Upgraded by Wolf Hut |
Total Cost: | |
Production Time: | 300 |
Increase Attack Strength: | +25 |
Affects Units: | Hunting Wolf |
Needed to build 'Wolf Training': | Wolf Hut Hunting Wolf |
Worker | |
Type: | Worker Unit |
Creation: | Produced by Town Center |
Total Cost: | |
Production Time: | 40 |
Maximum Hitpoints: | 600 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | - |
Armor-Type: | Organic |
Sight-Range: | 9 |
'Worker' is able to Build: | Farm Army Tent Metal Wreaker Tower Academy Wolf Hut Stone Sanctuary Golem Hole Dragon Tower Sentry Tower Fire Menhir Town Center |
Needed to build 'Worker': | Town Center |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 190 |
Upgrades Available: | Healing Potions |
Repair/Heal Skill: Repair | Repairing: Farm, Army Tent, Metal Wreaker, Tower Academy, Wolf Hut, Stone Sanctuary, Golem Hole, Dragon Tower, Sentry Tower, Fire Menhir, Town Center Repair/Heal Speed: 80 |
Harvest/Mine Skill: Mine | Speed: 225 Max Load: 25 Hits per Unit: 1 |
Harvest/Mine Skill: Harvest Wood | Speed: 150 Max Load: 20 Hits per Unit: 1 |
Zombie | |
Type: | Combat Unit |
Creation: | Produced by Sorcerer |
Total Cost: | |
Production Time: | 25 |
Maximum Hitpoints: | 600 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 20 |
Armor-Type: | Organic |
Sight-Range: | 13 |
Needed to build 'Zombie': | Sorcerer |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 180 |
Move Command: Charge | Speed: 350 |
Attack Command: Attack |
Target: Only ground units Strength: 90+-40 Range: 1 Type: Slashing Attack Speed: 80 Start Time: 0.3 |
Level(s): |
Veteran at 3 kills Hitpoints: 600 -> 900 Armor Strength: 20 -> 30 Sight: 13 -> 15 Expert at 7 kills Hitpoints: 900 -> 1350 Armor Strength: 30 -> 45 Sight: 15 -> 18 Champion at 15 kills Hitpoints: 1350 -> 2025 Armor Strength: 45 -> 67 Sight: 18 -> 22 Master at 35 kills Hitpoints: 2025 -> 3037 Armor Strength: 67 -> 101 Sight: 22 -> 26 Grandmaster at 70 kills Hitpoints: 3037 -> 4556 Armor Strength: 101 -> 151 Sight: 26 -> 32 |