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Natulka Techtree of Glest - Version 0.8.2 beta (Zetapack)

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Techtree Diagrams: Buildings | Buildings Units | All

Overview for Faction: Natulka

Combat Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground Attack Strength Land Attack Strength Air Attack Range
Armored AxemanArmored AxemanGold165 Wood  77 Food2  900140Metal12200 Ground 125 +- 30-- 1
Armored KnightArmored KnightGold150 Wood  62 Food2  900140Metal10170 Ground 110 +- 30-- 1
AxemanAxemanGold  90 Wood  40 Food1  750130Leather13245 Ground 90 +- 25-- 1
Banner BearerBanner BearerGold125 Wood  75 Food1  700130Metal6245 Ground 110 +- 50-- 8
DragonDragonGold300 Wood150 Stone100 Food3  1350310Leather15250 Air 210 +- 50650 +- 508
Fire MenhirFire MenhirGold100 Stone200  4000525Stone16-- Ground -- 200 +- 7515
HunterHunterGold100 Wood  50 Food1  700120Leather15220 Ground 85 +- 5085 +- 509
Hunting WolfHunting WolfGold  80 Wood  80 Stone  70 Food1  900125Leather11400 Ground 200 +- 50-- 2
LancerLancerGold  60 Wood  30 Food1  650120Leather10250 Ground 80 +- 35-- 2
Sentry TowerSentry TowerGold150 Wood250 Stone100  5000-20Wood16-- Ground 300 +- 50300 +- 5013
SorcererSorcererGold200 Wood  90 Food1  700120Leather12250 Ground 300 +- 100300 +- 10010
Stone GolemStone GolemGold250 Stone300 Food3  1200310Stone15150 Ground 250 +- 90-- 10
SwordsmanSwordsmanGold  75 Wood  25 Food1  700120Leather10220 Ground 75 +- 30-- 1
ZombieZombieGold  45 Food1  600120Organic13350 Ground 90 +- 40-- 1

Worker Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground
CowCowGold  95 Food-10  5001-Organic10150 Ground
WorkerWorkerGold  75 Food1  6001-Organic9190 Ground

Buildings

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Storage
Army TentArmy TentGold150 Wood100 Stone  50  5000-5Leather6
Dragon TowerDragon TowerGold300 Wood150 Stone250  7000140Stone18
FarmFarmGold100 Wood150 Stone  50 Food-10  3000-5Wood5Food 20 
Fire MenhirFire MenhirGold100 Stone200  4000525Stone16
Golem HoleGolem HoleGold200 Wood150 Stone250  8000130Stone6Stone 200 
Metal WreakerMetal WreakerGold100 Wood150 Stone100  6000-5Stone12Wood 750 
Sentry TowerSentry TowerGold150 Wood250 Stone100  5000-20Wood16
Stone SanctuaryStone SanctuaryGold200 Stone200  6000-10Stone6
Tower AcademyTower AcademyGold250 Wood100 Stone300  7000--Stone16Gold 250 
Town CenterTown CenterGold150 Wood250 Stone350  9500-20Stone15Gold 2000 Wood 1200 Stone 1500 Food 150 
Wolf HutWolf HutGold100 Wood150 Stone  50  2000--Wood6

Upgrades

Name Cost Increases Affects Enables to build
Dog FoodDog FoodGold150 Wood150     Hunting Wolf
Dragon LureDragon LureGold200 Wood150    Dragon Tower Dragon
Healing PotionsHealing PotionsGold250 Wood150 Stone  50    Worker, Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Sorcerer  
Magical Time JumpMagical Time JumpGold200 Wood150   Production Speed: +150 Sorcerer, Dragon Tower  
Mana PotionsMana PotionsGold150 Wood150 Stone150   Attack Strength: +20 Sorcerer  
MedicineMedicineGold200 Wood100 Stone150    Stone Sanctuary Enables command 'Repair' for: Sorcerer, Enables command 'Research Healing Potions' for: Stone Sanctuary, Enables command 'Research Mana Potions' for: Stone Sanctuary
Optimize ArmorOptimize ArmorGold150 Wood100 Stone  50   Armor: +20 Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Banner Bearer Armored Knight, Armored Axeman, Enables command 'Promote To Armored Axeman' for: Axeman, Enables command 'Optimize Shields' for: Metal Wreaker, Enables command 'Promote To Armored Knight' for: Swordsman
Optimize AxesOptimize AxesGold100 Wood150 Stone100   Attack Strength: +20 Axeman, Armored Axeman Armored Axeman, Enables command 'Promote To Armored Axeman' for: Axeman, Enables command 'Optimize Shields' for: Metal Wreaker
Optimize BowsOptimize BowsGold150 Wood150   Attack Strength: +30, Attack Range: +1 Hunter  
Optimize ShieldsOptimize ShieldsGold200 Wood150 Stone  50   Armor: +40 Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman  
Optimize SpearsOptimize SpearsGold150 Wood100   Attack Strength: +20 Lancer Enables command 'Forge Poisoned Spears' for: Metal Wreaker, Enables command 'Optimize Shields' for: Metal Wreaker
Optimize SwordsOptimize SwordsGold150 Wood100   Attack Strength: +20 Swordsman, Armored Knight, Banner Bearer Armored Knight, Enables command 'Optimize Shields' for: Metal Wreaker, Enables command 'Promote To Armored Knight' for: Swordsman
PoisonPoisonGold200 Wood150 Stone100    Stone Sanctuary Enables command 'Research Healing Potions' for: Stone Sanctuary, Enables command 'Research Mana Potions' for: Stone Sanctuary, Enables command 'Forge Poisoned Spears' for: Metal Wreaker
Poisoned SpearsPoisoned SpearsGold200 Wood150   Attack Strength: +30 Lancer  
Training FieldTraining FieldGold150 Wood150   Production Speed: +150 Army Tent Enables command 'Position Halten' for: Axeman, Enables command 'Hold Position' for: Hunter, Enables command 'Position Halten' for: Banner Bearer, Enables command 'Hold Position' for: Armored Knight, Lancer, Stone Golem, Swordsman, Enables command 'Position Halten' for: Armored Axeman
Wolf TrainingWolf TrainingGold150 Wood100 Stone  50   Attack Strength: +25 Hunting Wolf  

 


Unit Details for Faction Natulka

Armored Axeman Armored Axeman
Armored Axeman
Type:Combat Unit
Creation:Morphing from Axeman
Total Cost: Gold165 Wood77 Food2 
(Cost for Armored Axeman with 50 % discount = Gold 75 Wood 37 Food 2 
 + cost for Axeman = Gold90 Wood40  )
Production Time:60
Maximum Hitpoints:900
Regeneration of Hitpoints:1
Armor-Strength:40
Armor-Type:Metal
Sight-Range:12
Needed to build 'Armored Axeman':Army Tent
Metal Wreaker
Optimize Axes
Optimize Armor
Movement Type:Ground Unit
Move Command: Move Speed: 180
Attack Command: Attack
Attack
Target: Only ground units
Strength: 125+-30
Range: 1
Type: Slashing
Attack Speed: 100
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Special Move Speed: 200 (Charge Skill)
Level(s): Veteran at 3 kills
Hitpoints: 900 -> 1350
Armor Strength: 40 -> 60
Sight: 12 -> 14
Expert at 7 kills
Hitpoints: 1350 -> 2025
Armor Strength: 60 -> 90
Sight: 14 -> 17
Champion at 15 kills
Hitpoints: 2025 -> 3037
Armor Strength: 90 -> 135
Sight: 17 -> 20
Master at 35 kills
Hitpoints: 3037 -> 4556
Armor Strength: 135 -> 202
Sight: 20 -> 24
Grandmaster at 70 kills
Hitpoints: 4556 -> 6834
Armor Strength: 202 -> 303
Sight: 24 -> 29
Upgrades Available:Healing Potions
Optimize Axes (Attack Strength: +20)
Optimize Shields (Armor: +40)
Optimize Armor (Armor: +20)

Armored Knight Armored Knight
Armored Knight
Type:Combat Unit
Creation:Morphing from Swordsman
Total Cost: Gold150 Wood62 Food2 
(Cost for Armored Knight with 50 % discount = Gold 75 Wood 37 Food 2 
 + cost for Swordsman = Gold75 Wood25  )
Production Time:80
Maximum Hitpoints:900
Regeneration of Hitpoints:1
Armor-Strength:40
Armor-Type:Metal
Sight-Range:10
Needed to build 'Armored Knight':Army Tent
Metal Wreaker
Optimize Swords
Optimize Armor
Movement Type:Ground Unit
Move Command: Move Speed: 170
Attack Command: Attack
Attack
Target: Only ground units
Strength: 110+-30
Range: 1
Type: Slashing
Attack Speed: 120
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Veteran at 3 kills
Hitpoints: 900 -> 1350
Armor Strength: 40 -> 60
Sight: 10 -> 12
Expert at 7 kills
Hitpoints: 1350 -> 2025
Armor Strength: 60 -> 90
Sight: 12 -> 14
Champion at 15 kills
Hitpoints: 2025 -> 3037
Armor Strength: 90 -> 135
Sight: 14 -> 17
Master at 35 kills
Hitpoints: 3037 -> 4556
Armor Strength: 135 -> 202
Sight: 17 -> 20
Grandmaster at 70 kills
Hitpoints: 4556 -> 6834
Armor Strength: 202 -> 303
Sight: 20 -> 24
Upgrades Available:Healing Potions
Optimize Swords (Attack Strength: +20)
Optimize Shields (Armor: +40)
Optimize Armor (Armor: +20)

Army Tent Army Tent
Army Tent
Type:Building
Creation:Built by Worker
Total Cost: Gold150 Wood100 Stone50 
Production Time:120
Maximum Hitpoints:5000
Regeneration of Hitpoints:-
Armor-Strength:5
Armor-Type:Leather
Sight-Range:6
'Army Tent' is able to Produce:Swordsman
Lancer
Axeman
Hunter
Banner Bearer
'Army Tent' is able to Upgrade:Training Field
'Army Tent' is a Requirement for:Axeman
Hunter
Golem Hole
Banner Bearer
Armored Knight
Lancer
Dragon Tower
Swordsman
Armored Axeman
Needed to build 'Army Tent':Town Center
Upgrades Available:Training Field (Production Speed: +150)

Axeman Axeman
Axeman
Type:Combat Unit
Creation:Produced by Army Tent
Total Cost: Gold90 Wood40 Food1 
Production Time:60
Maximum Hitpoints:750
Regeneration of Hitpoints:1
Armor-Strength:30
Armor-Type:Leather
Sight-Range:13
Needed to build 'Axeman':Army Tent
Metal Wreaker
Movement Type:Ground Unit
Move Command: Move Speed: 220
Morph Skill: Morph Morphing to: Armored AxemanArmored Axeman
Refund (Discount): 50 %
Morph Speed: 250
Attack Command: Attack
Attack
Target: Only ground units
Strength: 90+-25
Range: 1
Type: Slashing
Attack Speed: 100
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Special Move Speed: 245 (Charge Skill)
Level(s): Veteran at 3 kills
Hitpoints: 750 -> 1125
Armor Strength: 30 -> 45
Sight: 13 -> 15
Expert at 7 kills
Hitpoints: 1125 -> 1687
Armor Strength: 45 -> 67
Sight: 15 -> 18
Champion at 15 kills
Hitpoints: 1687 -> 2531
Armor Strength: 67 -> 101
Sight: 18 -> 22
Master at 35 kills
Hitpoints: 2531 -> 3796
Armor Strength: 101 -> 151
Sight: 22 -> 26
Grandmaster at 70 kills
Hitpoints: 3796 -> 5695
Armor Strength: 151 -> 227
Sight: 26 -> 32
Upgrades Available:Healing Potions
Optimize Axes (Attack Strength: +20)
Optimize Shields (Armor: +40)
Optimize Armor (Armor: +20)

Banner Bearer Banner Bearer
Banner Bearer
Type:Combat Unit
Creation:Produced by Army Tent
Total Cost: Gold125 Wood75 Food1 
Production Time:60
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:30
Armor-Type:Metal
Sight-Range:6
Needed to build 'Banner Bearer':Town Center
Farm
Army Tent
Metal Wreaker
Movement Type:Ground Unit
Move Command: Move Speed: 200
Attack Command: Stand Proud
Stand Proud
Target: Only ground units
Strength: 0+-0
Range: 8
Type: Beat
Attack Speed: 100
Start Time: 0
Special Move Speed: 245 (Charge Skill)
Attack Command: Attack
Attack
Target: Only ground units
Strength: 110+-50
Range: 1
Type: Slashing
Attack Speed: 100
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Veteran at 3 kills
Hitpoints: 700 -> 1050
Armor Strength: 30 -> 45
Sight: 6 -> 7
Expert at 7 kills
Hitpoints: 1050 -> 1575
Armor Strength: 45 -> 67
Sight: 7 -> 8
Champion at 15 kills
Hitpoints: 1575 -> 2362
Armor Strength: 67 -> 101
Sight: 8 -> 10
Master at 35 kills
Hitpoints: 2362 -> 3543
Armor Strength: 101 -> 151
Sight: 10 -> 12
Grandmaster at 70 kills
Hitpoints: 3543 -> 5315
Armor Strength: 151 -> 227
Sight: 12 -> 14
Upgrades Available:Optimize Swords (Attack Strength: +20)
Optimize Armor (Armor: +20)

Cow Cow
Cow
Type:Worker Unit
Creation:Produced by Farm
Total Cost: Gold95 Food-10 
Production Time:40
Maximum Hitpoints:500
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Organic
Sight-Range:10
Needed to build 'Cow':Farm
Movement Type:Ground Unit
Move Command: Move Speed: 150

Dog Food Dog Food
Dog Food
Type:Upgrade
Creation:Upgraded by Farm
Total Cost: Gold150 Wood150 
Production Time:200
'Dog Food' is a Upgrade-Requirement for:Hunting Wolf
Needed to build 'Dog Food':Farm

Dragon Dragon
Dragon
Type:Combat Unit
Creation:Produced by Dragon Tower
Total Cost: Gold300 Wood150 Stone100 Food3 
Production Time:300
Maximum Hitpoints:1350
Regeneration of Hitpoints:3
Maximum Energy Points:650
Regeneration Energy Points:5
Armor-Strength:10
Armor-Type:Leather
Sight-Range:15
Needed to build 'Dragon':Sorcerer
Dragon Tower
Dragon Lure
Movement Type:Air Unit
Move Command: Move Speed: 250
Attack Command: Fire Breath
Fire Breath
Target: Ground and air units
Strength: 210+-50
Range: 8
Splash-Radius: 0
Splash also damages own units!
Type: Magic
Attack Speed: 100
Start Time: 0.5
Energy-Cost: 10
Attack Command: Ram Target
Ram Target
Target: Only air units
Strength: 650+-50
Range: 2
Splash-Radius: 0
Splash also damages own units!
Type: Magic
Attack Speed: 100
Start Time: 0.3
Level(s): Veteran at 8 kills
Hitpoints: 1350 -> 2025
Energy Points: 650 -> 975
Armor Strength: 10 -> 15
Sight: 15 -> 18
Expert at 15 kills
Hitpoints: 2025 -> 3037
Energy Points: 975 -> 1462
Armor Strength: 15 -> 22
Sight: 18 -> 21
Champion at 30 kills
Hitpoints: 3037 -> 4556
Energy Points: 1462 -> 2193
Armor Strength: 22 -> 33
Sight: 21 -> 25
Master at 50 kills
Hitpoints: 4556 -> 6834
Energy Points: 2193 -> 3290
Armor Strength: 33 -> 50
Sight: 25 -> 31
Grandmaster at 80 kills
Hitpoints: 6834 -> 10251
Energy Points: 3290 -> 4935
Armor Strength: 50 -> 75
Sight: 31 -> 37

Dragon Lure Dragon Lure
Dragon Lure
Type:Upgrade
Creation:Upgraded by Sorcerer
Total Cost: Gold200 Wood150 
Production Time:100
Affects Units: Dragon Tower
'Dragon Lure' is a Upgrade-Requirement for:Dragon
Needed to build 'Dragon Lure':Sorcerer

Dragon Tower Dragon Tower
Dragon Tower
Type:Building
Creation:Built by Worker
Total Cost: Gold300 Wood150 Stone250 
Production Time:200
Maximum Hitpoints:7000
Regeneration of Hitpoints:1
Armor-Strength:40
Armor-Type:Stone
Sight-Range:18
'Dragon Tower' is able to Produce:Dragon
'Dragon Tower' is a Requirement for:Dragon
Needed to build 'Dragon Tower':Farm
Army Tent
Stone Sanctuary
Sorcerer
Upgrades Available:Magical Time Jump (Production Speed: +150)
Dragon Lure

Farm Farm
Farm
Type:Building
Creation:Built by Worker
Total Cost: Gold100 Wood150 Stone50 Food-10 
Storage:Food 20 
Production Time:50
Maximum Hitpoints:3000
Regeneration of Hitpoints:-
Armor-Strength:5
Armor-Type:Wood
Sight-Range:5
'Farm' is able to Produce:Cow
'Farm' is able to Upgrade:Dog Food
'Farm' is a Requirement for:Wolf Hut
Hunter
Golem Hole
Banner Bearer
Dragon Tower
Hunting Wolf
Cow

Fire Menhir Fire Menhir
Fire Menhir
Type:Building
Creation:Built by Worker
Total Cost: Gold100 Stone200 
Production Time:150
Maximum Hitpoints:4000
Regeneration of Hitpoints:5
Maximum Energy Points:2500
Regeneration Energy Points:10
Armor-Strength:25
Armor-Type:Stone
Sight-Range:16
Needed to build 'Fire Menhir':Town Center
Stone Sanctuary
Movement Type:Ground Unit
Attack Command: Attack
Attack
Target: Only air units
Strength: 200+-75
Range: 15
Type: Magic
Attack Speed: 100
Start Time: 0.1
Energy-Cost: 50

Golem Hole Golem Hole
Golem Hole
Type:Building
Creation:Built by Worker
Total Cost: Gold200 Wood150 Stone250 
Storage:Stone 200 
Production Time:100
Maximum Hitpoints:8000
Regeneration of Hitpoints:1
Armor-Strength:30
Armor-Type:Stone
Sight-Range:6
'Golem Hole' is able to Produce:Stone Golem
'Golem Hole' is a Requirement for:Stone Golem
Needed to build 'Golem Hole':Farm
Army Tent
Stone Sanctuary

Healing Potions Healing Potions
Healing Potions
Type:Upgrade
Creation:Upgraded by Stone Sanctuary
Total Cost: Gold250 Wood150 Stone50 
Production Time:400
Affects Units: Worker, Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Sorcerer
Needed to build 'Healing Potions':Stone Sanctuary
Poison
Sorcerer

Hunter Hunter
Hunter
Type:Combat Unit
Creation:Produced by Army Tent
Total Cost: Gold100 Wood50 Food1 
Production Time:60
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:20
Armor-Type:Leather
Sight-Range:15
Needed to build 'Hunter':Army Tent
Farm
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 85+-50
Range: 9
Type: Arrow
Attack Speed: 60
Start Time: 0.5
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Veteran at 5 kills
Hitpoints: 700 -> 1050
Armor Strength: 20 -> 30
Sight: 15 -> 18
Expert at 10 kills
Hitpoints: 1050 -> 1575
Armor Strength: 30 -> 45
Sight: 18 -> 21
Champion at 20 kills
Hitpoints: 1575 -> 2362
Armor Strength: 45 -> 67
Sight: 21 -> 25
Master at 35 kills
Hitpoints: 2362 -> 3543
Armor Strength: 67 -> 101
Sight: 25 -> 31
Grand Master at 50 kills
Hitpoints: 3543 -> 5315
Armor Strength: 101 -> 151
Sight: 31 -> 37
Upgrades Available:Healing Potions
Optimize Armor (Armor: +20)
Optimize Bows (Attack Strength: +30, Attack Range: +1)

Hunting Wolf Hunting Wolf
Hunting Wolf
Type:Combat Unit
Creation:Produced by Wolf Hut
Total Cost: Gold80 Wood80 Stone70 Food1 
Production Time:100
Maximum Hitpoints:900
Regeneration of Hitpoints:1
Armor-Strength:25
Armor-Type:Leather
Sight-Range:11
Needed to build 'Hunting Wolf':Dog Food
Farm
Wolf Hut
Movement Type:Ground Unit
Move Command: Move Speed: 400
Attack Command: Attack
Attack
Target: Only ground units
Strength: 200+-50
Range: 2
Type: Piercing
Attack Speed: 100
Start Time: 0.2
Upgrades Available:Wolf Training (Attack Strength: +25)

Lancer Lancer
Lancer
Type:Combat Unit
Creation:Produced by Army Tent
Total Cost: Gold60 Wood30 Food1 
Production Time:45
Maximum Hitpoints:650
Regeneration of Hitpoints:1
Armor-Strength:20
Armor-Type:Leather
Sight-Range:10
Needed to build 'Lancer':Army Tent
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack
Attack
Target: Only ground units
Strength: 80+-35
Range: 2
Type: Piercing
Attack Speed: 80
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Special Move Speed: 250 (Charge Skill)
Level(s): Veteran at 3 kills
Hitpoints: 650 -> 975
Armor Strength: 20 -> 30
Sight: 10 -> 12
Expert at 7 kills
Hitpoints: 975 -> 1462
Armor Strength: 30 -> 45
Sight: 12 -> 14
Champion at 15 kills
Hitpoints: 1462 -> 2193
Armor Strength: 45 -> 67
Sight: 14 -> 17
Master at 35 kills
Hitpoints: 2193 -> 3290
Armor Strength: 67 -> 101
Sight: 17 -> 20
Grand Master at 70 kills
Hitpoints: 3290 -> 4935
Armor Strength: 101 -> 151
Sight: 20 -> 24
Upgrades Available:Healing Potions
Optimize Spears (Attack Strength: +20)
Optimize Shields (Armor: +40)
Optimize Armor (Armor: +20)
Poisoned Spears (Attack Strength: +30)

Magical Time Jump Magical Time Jump
Magical Time Jump
Type:Upgrade
Creation:Upgraded by Sorcerer
Total Cost: Gold200 Wood150 
Production Time:100
Increase Production Speed: +150
Affects Units: Sorcerer, Dragon Tower
Needed to build 'Magical Time Jump':Sorcerer
Stone Sanctuary

Mana Potions Mana Potions
Mana Potions
Type:Upgrade
Creation:Upgraded by Stone Sanctuary
Total Cost: Gold150 Wood150 Stone150 
Production Time:400
Increase Attack Strength: +20
Affects Units: Sorcerer
Needed to build 'Mana Potions':Stone Sanctuary
Poison
Sorcerer

Medicine Medicine
Medicine
Type:Upgrade
Creation:Upgraded by Tower Academy
Total Cost: Gold200 Wood100 Stone150 
Production Time:400
Affects Units: Stone Sanctuary
'Medicine' enables commands:Repair : Sorcerer
Research Healing Potions : Stone Sanctuary
Research Mana Potions : Stone Sanctuary
Needed to build 'Medicine':Tower Academy
Stone Sanctuary

Metal Wreaker Metal Wreaker
Metal Wreaker
Type:Building
Creation:Built by Worker
Total Cost: Gold100 Wood150 Stone100 
Storage:Wood 750  (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time:120
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:5
Armor-Type:Stone
Sight-Range:12
'Metal Wreaker' is able to Upgrade:Optimize Swords
Optimize Spears
Optimize Axes
Optimize Bows
Optimize Armor
Poisoned Spears
Optimize Shields
'Metal Wreaker' is a Requirement for:Axeman
Banner Bearer
Armored Knight
Stone Sanctuary
Sentry Tower
Swordsman
Armored Axeman
Needed to build 'Metal Wreaker':Town Center

Optimize Armor Optimize Armor
Optimize Armor
Type:Upgrade
Creation:Upgraded by Metal Wreaker
Total Cost: Gold150 Wood100 Stone50 
Production Time:300
Increase Armor: +20
Affects Units: Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Banner Bearer
'Optimize Armor' is a Upgrade-Requirement for:Armored Knight
Armored Axeman
'Optimize Armor' enables commands:Promote To Armored Axeman : Axeman
Optimize Shields : Metal Wreaker
Promote To Armored Knight : Swordsman
Needed to build 'Optimize Armor':Metal Wreaker
Metal Wreaker

Optimize Axes Optimize Axes
Optimize Axes
Type:Upgrade
Creation:Upgraded by Metal Wreaker
Total Cost: Gold100 Wood150 Stone100 
Production Time:300
Increase Attack Strength: +20
Affects Units: Axeman, Armored Axeman
'Optimize Axes' is a Upgrade-Requirement for:Armored Axeman
'Optimize Axes' enables commands:Promote To Armored Axeman : Axeman
Optimize Shields : Metal Wreaker
Needed to build 'Optimize Axes':Metal Wreaker
Metal Wreaker

Optimize Bows Optimize Bows
Optimize Bows
Type:Upgrade
Creation:Upgraded by Metal Wreaker
Total Cost: Gold150 Wood150 
Production Time:300
Increase Attack Strength: +30
Increase Attack Range: +1
Affects Units: Hunter
Needed to build 'Optimize Bows':Metal Wreaker
Metal Wreaker

Optimize Shields Optimize Shields
Optimize Shields
Type:Upgrade
Creation:Upgraded by Metal Wreaker
Total Cost: Gold200 Wood150 Stone50 
Production Time:400
Increase Armor: +40
Affects Units: Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman
Needed to build 'Optimize Shields':Metal Wreaker
Optimize Armor
Dragon Tower

Optimize Spears Optimize Spears
Optimize Spears
Type:Upgrade
Creation:Upgraded by Metal Wreaker
Total Cost: Gold150 Wood100 
Production Time:300
Increase Attack Strength: +20
Affects Units: Lancer
'Optimize Spears' enables commands:Forge Poisoned Spears : Metal Wreaker
Optimize Shields : Metal Wreaker
Needed to build 'Optimize Spears':Metal Wreaker
Metal Wreaker

Optimize Swords Optimize Swords
Optimize Swords
Type:Upgrade
Creation:Upgraded by Metal Wreaker
Total Cost: Gold150 Wood100 
Production Time:300
Increase Attack Strength: +20
Affects Units: Swordsman, Armored Knight, Banner Bearer
'Optimize Swords' is a Upgrade-Requirement for:Armored Knight
'Optimize Swords' enables commands:Optimize Shields : Metal Wreaker
Promote To Armored Knight : Swordsman
Needed to build 'Optimize Swords':Metal Wreaker
Metal Wreaker

Poison Poison
Poison
Type:Upgrade
Creation:Upgraded by Tower Academy
Total Cost: Gold200 Wood150 Stone100 
Production Time:400
Affects Units: Stone Sanctuary
'Poison' enables commands:Research Healing Potions : Stone Sanctuary
Research Mana Potions : Stone Sanctuary
Forge Poisoned Spears : Metal Wreaker
Needed to build 'Poison':Tower Academy
Stone Sanctuary

Poisoned Spears Poisoned Spears
Poisoned Spears
Type:Upgrade
Creation:Upgraded by Metal Wreaker
Total Cost: Gold200 Wood150 
Production Time:400
Increase Attack Strength: +30
Affects Units: Lancer
Needed to build 'Poisoned Spears':Metal Wreaker
Poison
Dragon Tower

Sentry Tower Sentry Tower
Sentry Tower
Type:Building
Creation:Built by Worker
Total Cost: Gold150 Wood250 Stone100 
Production Time:140
Maximum Hitpoints:5000
Regeneration of Hitpoints:-
Armor-Strength:20
Armor-Type:Wood
Sight-Range:16
Needed to build 'Sentry Tower':Metal Wreaker
Movement Type:Ground Unit
Attack Command: Attack Stopped
Attack Stopped
Target: Ground and air units
Strength: 300+-50
Range: 13
Type: Arrow
Attack Speed: 80
Start Time: 0.3

Sorcerer Sorcerer
Sorcerer
Type:Combat Unit
Creation:Produced by Stone Sanctuary
Total Cost: Gold200 Wood90 Food1 
Production Time:120
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Maximum Energy Points:500
Regeneration Energy Points:5
Armor-Strength:20
Armor-Type:Leather
Sight-Range:12
'Sorcerer' is able to Produce:Zombie
'Sorcerer' is able to Upgrade:Magical Time Jump
Dragon Lure
'Sorcerer' is a Requirement for:Zombie
Dragon
Dragon Tower
Needed to build 'Sorcerer':Stone Sanctuary
Movement Type:Ground Unit
Move Command: Move Speed: 250
Attack Command: Fire Lightning
Fire Lightning
Target: Ground and air units
Strength: 100+-40
Range: 8
Splash-Radius: 1
Splash also damages own units!
Type: Magic
Attack Speed: 125
Start Time: 0.3
Energy-Cost: 25
Attack Command: Fire Impact
Fire Impact
Target: Ground and air units
Strength: 300+-100
Range: 10
Splash-Radius: 1
Splash also damages own units!
Type: Magic
Attack Speed: 60
Start Time: 0.1
Energy-Cost: 150
Attack Command: Beat
Beat
Target: Only ground units
Strength: 50+-25
Range: 1
Type: Impact
Attack Speed: 111
Start Time: 0.5
This Attack Skill is used on "Hold Position"
Level(s): Veteran at 5 kills
Hitpoints: 700 -> 1050
Energy Points: 500 -> 750
Armor Strength: 20 -> 30
Sight: 12 -> 14
Expert at 10 kills
Hitpoints: 1050 -> 1575
Energy Points: 750 -> 1125
Armor Strength: 30 -> 45
Sight: 14 -> 17
Master at 20 kills
Hitpoints: 1575 -> 2362
Energy Points: 1125 -> 1687
Armor Strength: 45 -> 67
Sight: 17 -> 20
Legendary at 40 kills
Hitpoints: 2362 -> 3543
Energy Points: 1687 -> 2531
Armor Strength: 67 -> 101
Sight: 20 -> 24
Upgrades Available:Healing Potions
Magical Time Jump (Production Speed: +150)
Mana Potions (Attack Strength: +20)
Repair/Heal Skill: Heilen Heilening: Worker, Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Banner Bearer, Sorcerer, Hunting Wolf, Stone Golem, Cow
Repair/Heal Speed: 210

Stone Golem Stone Golem
Stone Golem
Type:Combat Unit
Creation:Produced by Golem Hole
Total Cost: Gold250 Stone300 Food3 
Production Time:150
Maximum Hitpoints:1200
Regeneration of Hitpoints:3
Armor-Strength:10
Armor-Type:Stone
Sight-Range:15
Needed to build 'Stone Golem':Stone Sanctuary
Golem Hole
Movement Type:Ground Unit
Move Command: Move Speed: 150
Attack Command: Attack
Attack
Target: Only ground units
Strength: 250+-90
Range: 10
Splash-Radius: 2
Splash also damages own units!
Type: Impact
Attack Speed: 50
Start Time: 0.4
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Veteran at 20 kills
Hitpoints: 1200 -> 1800
Armor Strength: 10 -> 15
Sight: 15 -> 18
Expert at 40 kills
Hitpoints: 1800 -> 2700
Armor Strength: 15 -> 22
Sight: 18 -> 21
Champion at 70 kills
Hitpoints: 2700 -> 4050
Armor Strength: 22 -> 33
Sight: 21 -> 25
Master at 120 kills
Hitpoints: 4050 -> 6075
Armor Strength: 33 -> 50
Sight: 25 -> 31
Grandmaster at 180 kills
Hitpoints: 6075 -> 9112
Armor Strength: 50 -> 75
Sight: 31 -> 37

Stone Sanctuary Stone Sanctuary
Stone Sanctuary
Type:Building
Creation:Built by Worker
Total Cost: Gold200 Stone200 
Production Time:150
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:10
Armor-Type:Stone
Sight-Range:6
'Stone Sanctuary' is able to Produce:Sorcerer
'Stone Sanctuary' is able to Upgrade:Healing Potions
Mana Potions
'Stone Sanctuary' is a Requirement for:Sorcerer
Golem Hole
Dragon Tower
Stone Golem
Fire Menhir
Needed to build 'Stone Sanctuary':Town Center
Metal Wreaker
Upgrades Available:Poison
Medicine

Swordsman Swordsman
Swordsman
Type:Combat Unit
Creation:Produced by Army Tent
Total Cost: Gold75 Wood25 Food1 
Production Time:50
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:20
Armor-Type:Leather
Sight-Range:10
Needed to build 'Swordsman':Army Tent
Metal Wreaker
Movement Type:Ground Unit
Move Command: Move Speed: 220
Morph Skill: Morph Morphing to: Armored KnightArmored Knight
Refund (Discount): 50 %
Morph Speed: 500
Attack Command: Attack
Attack
Target: Only ground units
Strength: 75+-30
Range: 1
Type: Slashing
Attack Speed: 100
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Veteran at 3 kills
Hitpoints: 700 -> 1050
Armor Strength: 20 -> 30
Sight: 10 -> 12
Expert at 7 kills
Hitpoints: 1050 -> 1575
Armor Strength: 30 -> 45
Sight: 12 -> 14
Champion at 15 kills
Hitpoints: 1575 -> 2362
Armor Strength: 45 -> 67
Sight: 14 -> 17
Master at 35 kills
Hitpoints: 2362 -> 3543
Armor Strength: 67 -> 101
Sight: 17 -> 20
Grandmaster at 70 kills
Hitpoints: 3543 -> 5315
Armor Strength: 101 -> 151
Sight: 20 -> 24
Upgrades Available:Healing Potions
Optimize Swords (Attack Strength: +20)
Optimize Shields (Armor: +40)
Optimize Armor (Armor: +20)

Tower Academy Tower Academy
Tower Academy
Type:Building
Creation:Built by Worker
Total Cost: Gold250 Wood100 Stone300 
Storage:Gold 250 
Production Time:300
Maximum Hitpoints:7000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:16
'Tower Academy' is able to Upgrade:Medicine
Poison
Needed to build 'Tower Academy':Town Center

Town Center Town Center
Town Center
Type:Building
Creation:Built by Worker
Total Cost: Gold150 Wood250 Stone350 
Storage:Gold 2000 Wood 1200 Stone 1500 Food 150 
Production Time:350
Maximum Hitpoints:9500
Regeneration of Hitpoints:-
Armor-Strength:20
Armor-Type:Stone
Sight-Range:15
'Town Center' is able to Produce:Worker
'Town Center' is a Requirement for:Worker
Wolf Hut
Tower Academy
Banner Bearer
Stone Sanctuary
Metal Wreaker
Army Tent
Fire Menhir

Training Field Training Field
Training Field
Type:Upgrade
Creation:Upgraded by Army Tent
Total Cost: Gold150 Wood150 
Production Time:300
Increase Production Speed: +150
Affects Units: Army Tent
'Training Field' enables commands:Position Halten : Axeman
Hold Position : Hunter
Position Halten : Banner Bearer
Hold Position : Armored Knight
Hold Position : Lancer
Hold Position : Stone Golem
Hold Position : Swordsman
Position Halten : Armored Axeman
Needed to build 'Training Field':Army Tent
Army Tent

Wolf Hut Wolf Hut
Wolf Hut
Type:Building
Creation:Built by Worker
Total Cost: Gold100 Wood150 Stone50 
Production Time:100
Maximum Hitpoints:2000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:6
'Wolf Hut' is able to Produce:Hunting Wolf
'Wolf Hut' is able to Upgrade:Wolf Training
'Wolf Hut' is a Requirement for:Hunting Wolf
Needed to build 'Wolf Hut':Town Center
Farm

Wolf Training Wolf Training
Wolf Training
Type:Upgrade
Creation:Upgraded by Wolf Hut
Total Cost: Gold150 Wood100 Stone50 
Production Time:300
Increase Attack Strength: +25
Affects Units: Hunting Wolf
Needed to build 'Wolf Training':Wolf Hut
Hunting Wolf

Worker Worker
Worker
Type:Worker Unit
Creation:Produced by Town Center
Total Cost: Gold75 Food1 
Production Time:40
Maximum Hitpoints:600
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Organic
Sight-Range:9
'Worker' is able to Build:Farm
Army Tent
Metal Wreaker
Tower Academy
Wolf Hut
Stone Sanctuary
Golem Hole
Dragon Tower
Sentry Tower
Fire Menhir
Town Center
Needed to build 'Worker':Town Center
Movement Type:Ground Unit
Move Command: Move Speed: 190
Upgrades Available:Healing Potions
Repair/Heal Skill: Repair Repairing: Farm, Army Tent, Metal Wreaker, Tower Academy, Wolf Hut, Stone Sanctuary, Golem Hole, Dragon Tower, Sentry Tower, Fire Menhir, Town Center
Repair/Heal Speed: 80
Harvest/Mine Skill: Mine GoldStone
Speed: 225
Max Load: 25
Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood Wood
Speed: 150
Max Load: 20
Hits per Unit: 1

Zombie Zombie
Zombie
Type:Combat Unit
Creation:Produced by Sorcerer
Total Cost: Gold45 Food1 
Production Time:25
Maximum Hitpoints:600
Regeneration of Hitpoints:1
Armor-Strength:20
Armor-Type:Organic
Sight-Range:13
Needed to build 'Zombie':Sorcerer
Movement Type:Ground Unit
Move Command: Move Speed: 180
Move Command: Charge Speed: 350
Attack Command: Attack
Attack
Target: Only ground units
Strength: 90+-40
Range: 1
Type: Slashing
Attack Speed: 80
Start Time: 0.3
Level(s): Veteran at 3 kills
Hitpoints: 600 -> 900
Armor Strength: 20 -> 30
Sight: 13 -> 15
Expert at 7 kills
Hitpoints: 900 -> 1350
Armor Strength: 30 -> 45
Sight: 15 -> 18
Champion at 15 kills
Hitpoints: 1350 -> 2025
Armor Strength: 45 -> 67
Sight: 18 -> 22
Master at 35 kills
Hitpoints: 2025 -> 3037
Armor Strength: 67 -> 101
Sight: 22 -> 26
Grandmaster at 70 kills
Hitpoints: 3037 -> 4556
Armor Strength: 101 -> 151
Sight: 26 -> 32