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Sorcerer | |
Type: | Combat Unit |
Creation: | Produced by Stone Sanctuary |
Total Cost: | |
Production Time: | 120 |
Maximum Hitpoints: | 700 |
Regeneration of Hitpoints: | 1 |
Maximum Energy Points: | 500 |
Regeneration Energy Points: | 5 |
Armor-Strength: | 20 |
Armor-Type: | Leather |
Sight-Range: | 12 |
'Sorcerer' is able to Produce: | Zombie |
'Sorcerer' is able to Upgrade: | Magical Time Jump Dragon Lure |
'Sorcerer' is a Requirement for: | Zombie Dragon Dragon Tower |
Needed to build 'Sorcerer': | Stone Sanctuary |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 250 |
Attack Command: Fire Lightning |
Target: Ground and air units Strength: 100+-40 Range: 8 Splash-Radius: 1 Splash also damages own units! Type: Magic Attack Speed: 125 Start Time: 0.3 Energy-Cost: 25 |
Attack Command: Fire Impact |
Target: Ground and air units Strength: 300+-100 Range: 10 Splash-Radius: 1 Splash also damages own units! Type: Magic Attack Speed: 60 Start Time: 0.1 Energy-Cost: 150 |
Attack Command: Beat |
Target: Only ground units Strength: 50+-25 Range: 1 Type: Impact Attack Speed: 111 Start Time: 0.5 This Attack Skill is used on "Hold Position" |
Level(s): |
Veteran at 5 kills Hitpoints: 700 -> 1050 Energy Points: 500 -> 750 Armor Strength: 20 -> 30 Sight: 12 -> 14 Expert at 10 kills Hitpoints: 1050 -> 1575 Energy Points: 750 -> 1125 Armor Strength: 30 -> 45 Sight: 14 -> 17 Master at 20 kills Hitpoints: 1575 -> 2362 Energy Points: 1125 -> 1687 Armor Strength: 45 -> 67 Sight: 17 -> 20 Legendary at 40 kills Hitpoints: 2362 -> 3543 Energy Points: 1687 -> 2531 Armor Strength: 67 -> 101 Sight: 20 -> 24 |
Upgrades Available: | Healing Potions Magical Time Jump (Production Speed: +150) Mana Potions (Attack Strength: +20) |
Repair/Heal Skill: Heilen | Heilening: Worker, Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Banner Bearer, Sorcerer, Hunting Wolf, Stone Golem, Cow Repair/Heal Speed: 210 |