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Sorcerer - of the Natulka Faction (Zetapack)

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Sorcerer Sorcerer
Sorcerer
Type:Combat Unit
Creation:Produced by Stone Sanctuary
Total Cost: Gold200 Wood90 Food1 
Production Time:120
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Maximum Energy Points:500
Regeneration Energy Points:5
Armor-Strength:20
Armor-Type:Leather
Sight-Range:12
'Sorcerer' is able to Produce:Zombie
'Sorcerer' is able to Upgrade:Magical Time Jump
Dragon Lure
'Sorcerer' is a Requirement for:Zombie
Dragon
Dragon Tower
Needed to build 'Sorcerer':Stone Sanctuary
Movement Type:Ground Unit
Move Command: Move Speed: 250
Attack Command: Fire Lightning
Fire Lightning
Target: Ground and air units
Strength: 100+-40
Range: 8
Splash-Radius: 1
Splash also damages own units!
Type: Magic
Attack Speed: 125
Start Time: 0.3
Energy-Cost: 25
Attack Command: Fire Impact
Fire Impact
Target: Ground and air units
Strength: 300+-100
Range: 10
Splash-Radius: 1
Splash also damages own units!
Type: Magic
Attack Speed: 60
Start Time: 0.1
Energy-Cost: 150
Attack Command: Beat
Beat
Target: Only ground units
Strength: 50+-25
Range: 1
Type: Impact
Attack Speed: 111
Start Time: 0.5
This Attack Skill is used on "Hold Position"
Level(s): Veteran at 5 kills
Hitpoints: 700 -> 1050
Energy Points: 500 -> 750
Armor Strength: 20 -> 30
Sight: 12 -> 14
Expert at 10 kills
Hitpoints: 1050 -> 1575
Energy Points: 750 -> 1125
Armor Strength: 30 -> 45
Sight: 14 -> 17
Master at 20 kills
Hitpoints: 1575 -> 2362
Energy Points: 1125 -> 1687
Armor Strength: 45 -> 67
Sight: 17 -> 20
Legendary at 40 kills
Hitpoints: 2362 -> 3543
Energy Points: 1687 -> 2531
Armor Strength: 67 -> 101
Sight: 20 -> 24
Upgrades Available:Healing Potions
Magical Time Jump (Production Speed: +150)
Mana Potions (Attack Strength: +20)
Repair/Heal Skill: Heilen Heilening: Worker, Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Banner Bearer, Sorcerer, Hunting Wolf, Stone Golem, Cow
Repair/Heal Speed: 210