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Armored Knight | |
Type: | Combat Unit |
Creation: | Morphing from Swordsman |
Total Cost: | (Cost for Armored Knight with 50 % discount = 75 37 2 + cost for Swordsman = |
Production Time: | 80 |
Maximum Hitpoints: | 900 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 40 |
Armor-Type: | Metal |
Sight-Range: | 10 |
Needed to build 'Armored Knight': | Army Tent Metal Wreaker Optimize Swords Optimize Armor |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 170 |
Attack Command: Attack |
Target: Only ground units Strength: 110+-30 Range: 1 Type: Slashing Attack Speed: 120 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Veteran at 3 kills Hitpoints: 900 -> 1350 Armor Strength: 40 -> 60 Sight: 10 -> 12 Expert at 7 kills Hitpoints: 1350 -> 2025 Armor Strength: 60 -> 90 Sight: 12 -> 14 Champion at 15 kills Hitpoints: 2025 -> 3037 Armor Strength: 90 -> 135 Sight: 14 -> 17 Master at 35 kills Hitpoints: 3037 -> 4556 Armor Strength: 135 -> 202 Sight: 17 -> 20 Grandmaster at 70 kills Hitpoints: 4556 -> 6834 Armor Strength: 202 -> 303 Sight: 20 -> 24 |
Upgrades Available: | Healing Potions Optimize Swords (Attack Strength: +20) Optimize Shields (Armor: +40) Optimize Armor (Armor: +20) |