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Armored Knight - of the Natulka Faction (Zetapack)

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Armored Knight Armored Knight
Armored Knight
Type:Combat Unit
Creation:Morphing from Swordsman
Total Cost: Gold150 Wood62 Food2 
(Cost for Armored Knight with 50 % discount = Gold 75 Wood 37 Food 2 
 + cost for Swordsman = Gold75 Wood25  )
Production Time:80
Maximum Hitpoints:900
Regeneration of Hitpoints:1
Armor-Strength:40
Armor-Type:Metal
Sight-Range:10
Needed to build 'Armored Knight':Army Tent
Metal Wreaker
Optimize Swords
Optimize Armor
Movement Type:Ground Unit
Move Command: Move Speed: 170
Attack Command: Attack
Attack
Target: Only ground units
Strength: 110+-30
Range: 1
Type: Slashing
Attack Speed: 120
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Veteran at 3 kills
Hitpoints: 900 -> 1350
Armor Strength: 40 -> 60
Sight: 10 -> 12
Expert at 7 kills
Hitpoints: 1350 -> 2025
Armor Strength: 60 -> 90
Sight: 12 -> 14
Champion at 15 kills
Hitpoints: 2025 -> 3037
Armor Strength: 90 -> 135
Sight: 14 -> 17
Master at 35 kills
Hitpoints: 3037 -> 4556
Armor Strength: 135 -> 202
Sight: 17 -> 20
Grandmaster at 70 kills
Hitpoints: 4556 -> 6834
Armor Strength: 202 -> 303
Sight: 20 -> 24
Upgrades Available:Healing Potions
Optimize Swords (Attack Strength: +20)
Optimize Shields (Armor: +40)
Optimize Armor (Armor: +20)