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Techtree Diagrams: Buildings | Buildings Units | All
Overview for Faction: Greece
Combat Units
| Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground | Attack Strength Land | Attack Strength Air | Attack Range |
|---|---|---|---|---|---|---|---|---|---|---|---|
| | 6000 | - | 12 | Stone | 6 | -- | Ground | -- | -- | -- | |
| | 6000 | - | - | Stone | 16 | -- | Ground | -- | 200 +- 50 | 15 | |
| | 3600 | 2 | 15 | Leather | 15 | 220 | Ground | 900 +- 100 | 800 +- 200 | 10 | |
| | 700 | 1 | 20 | Leather | 15 | 220 | Ground | 100 +- 50 | 100 +- 50 | 10 | |
| | 3500 | 1 | 15 | Leather | 8 | 250 | Ground | 5500 +- 500 | 300 +- 100 | 12 | |
| | 2000 | 3 | 45 | Stone | 10 | 125 | Ground | 400 +- 100 | -- | 1 | |
| | 2000 | 3 | 20 | Wood | 10 | 220 | Ground | 400 +- 50 | -- | 1 | |
| | 1400 | 1 | 30 | Leather | 10 | 480 | Ground | 220 +- 50 | -- | 1 | |
| | 2500 | 1 | 15 | Wood | 12 | 480 | Ground | -- | 170 +- 75 | 9 | |
| | 1400 | 3 | 20 | Organic | 15 | 250 | Air | 250 +- 40 | 250 +- 40 | 8 | |
| | 900 | 1 | 40 | Metal | 10 | 220 | Ground | 110 +- 30 | -- | 2 | |
| | 1500 | 1 | 10 | Wood | 16 | 150 | Ground | 450 +- 150 | -- | 12 | |
| | 3000 | 5 | 20 | Wood | 15 | -- | Ground | 200 +- 75 | 200 +- 75 | 15 | |
| | 700 | 1 | 20 | Leather | 15 | 220 | Ground | 95 +- 65 | 95 +- 65 | 9 | |
| | 700 | 1 | - | Leather | 10 | 500 | Ground | 75 +- 30 | 75 +- 30 | 6 | |
| | 7000 | - | 20 | Wood | 16 | -- | Ground | 120 +- 50 | 120 +- 50 | 12 |
Worker Units
| Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground |
|---|---|---|---|---|---|---|---|---|
| | 800 | 1 | - | Leather | 8 | 220 | Ground | |
| | 600 | 1 | - | Leather | 9 | 190 | Ground |
Buildings
| Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Storage |
|---|---|---|---|---|---|---|---|
| | 6000 | - | 12 | Stone | 6 | ||
| | 6000 | - | - | Stone | 16 | ||
| | 3000 | - | - | Wood | 5 | ||
| | 6000 | - | 5 | Stone | 6 | ||
| | 6000 | - | - | Wood | 12 | ||
| | 9000 | - | - | Stone | 15 | ||
| | 6000 | - | - | Stone | 15 | ||
| | 6000 | - | - | Stone | 5 | ||
| | 7000 | - | 20 | Wood | 16 | ||
| | 14000 | - | 6 | Wood | 30 |
Upgrades
| Name | Cost | Increases | Affects | Enables to build |
|---|---|---|---|---|
| | Advanced Barracks, Tower, Enables command 'Build Advanced' for: Engineer, Enables command 'Advance Barracks' for: Barracks | |||
| | Production Speed: +150 | Barracks | Chariot, Battering Ram, Oxybeles | |
| | Cavalry, Chariot | |||
| | Artemis | |||
| | Hitpoints: +50, Armor: +20 | Archer, Hoplite, Peltast, Cavalry, Battering Ram, Chariot | ||
| | Air Box | |||
| | Hitpoints: +50, Armor: +10 | Cavalry, Hoplite, Peltast | ||
| | Production Speed: +150 | Barracks | Enables command 'Hold Position' for: Psiloi, Cavalry, Archer, Peltast, Hoplite | |
| | Attack Strength: +25 | Archer, Hoplite, Peltast, Cavalry, Battering Ram, Chariot, Onager, Oxybeles |
Unit Details for Faction Greece
![]() | Advanced Barracks |
![]() | |
| Type: | Building |
| Creation: | Morphing from Barracks |
| Total Cost: | (Cost for Advanced Barracks with 40 % discount = + cost for Barracks = |
| Production Time: | 100 |
| Maximum Hitpoints: | 6000 |
| Regeneration of Hitpoints: | - |
| Armor-Strength: | 12 |
| Armor-Type: | Stone |
| Sight-Range: | 6 |
| 'Advanced Barracks' is able to Produce: | Hoplite Psiloi Archer Peltast Cavalry Battering Ram |
| 'Advanced Barracks' is able to Upgrade: | Advanced Training |
| Needed to build 'Advanced Barracks': | Castle Advanced Buildings |
| Movement Type: | Ground Unit |
![]() | Advanced Buildings |
![]() | |
| Type: | Upgrade |
| Creation: | Upgraded by Engineer |
| Total Cost: | |
| Production Time: | 300 |
| 'Advanced Buildings' is a Upgrade-Requirement for: | Advanced Barracks Tower |
| 'Advanced Buildings' enables commands: | Build Advanced : Engineer Advance Barracks : Barracks |
| Needed to build 'Advanced Buildings': | Engineer |
![]() | Advanced Training |
![]() | |
| Type: | Upgrade |
| Creation: | Upgraded by Advanced Barracks |
| Total Cost: | |
| Production Time: | 300 |
| Increase Production Speed: | +150 |
| Affects Units: | Barracks |
| 'Advanced Training' is a Upgrade-Requirement for: | Chariot Battering Ram Oxybeles |
| Needed to build 'Advanced Training': | Advanced Barracks |
![]() | Air Box |
![]() | |
| Type: | Building |
| Creation: | Built by Engineer |
| Total Cost: | |
| Production Time: | 150 |
| Maximum Hitpoints: | 6000 |
| Regeneration of Hitpoints: | - |
| Armor-Strength: | - |
| Armor-Type: | Stone |
| Sight-Range: | 16 |
| Needed to build 'Air Box': | Pandora Palace Temple |
| Movement Type: | Ground Unit |
| Attack Command: Attack On |
Target: Only air units Strength: 200+-50 Range: 15 Splash-Radius: 3 Splash also damages own units! Type: Energy Attack Speed: 80 Start Time: 0.3 |
![]() | Alexander |
![]() | |
| Type: | Combat Unit |
| Creation: | Produced by Palace |
| Total Cost: | |
| Production Time: | 200 |
| Maximum Hitpoints: | 3600 |
| Regeneration of Hitpoints: | 2 |
| Maximum Energy Points: | 1000 |
| Regeneration Energy Points: | 10 |
| Armor-Strength: | 15 |
| Armor-Type: | Leather |
| Sight-Range: | 15 |
| Needed to build 'Alexander': | Blacksmith Castle |
| Movement Type: | Ground Unit |
| Move Command: Move | Speed: 220 |
| Attack Command: Attack Sword |
Target: Only ground units Strength: 900+-100 Range: 1 Type: Slashing Attack Speed: 75 Start Time: 0.5 Energy-Cost: 30 |
| Attack Command: Attack Arrow |
Target: Ground and air units Strength: 800+-200 Range: 10 Splash-Radius: 5 Splash also damages own units! Type: Energy Attack Speed: 80 Start Time: 0.8 Energy-Cost: 50 This Attack Skill is used on "Hold Position" |
| Level(s): |
Expert at 18 kills Hitpoints: 3600 -> 5400 Energy Points: 1000 -> 1500 Armor Strength: 15 -> 22 Sight: 15 -> 18 |
![]() | Archer |
![]() | |
| Type: | Combat Unit |
| Creation: | Produced by Advanced Barracks Produced by Trojan Horse Produced by Barracks |
| Total Cost when produced by Advanced Barracks: | |
| Total Cost when produced by Trojan Horse: | |
| Total Cost when produced by Barracks: | |
| Production Time: | 60 |
| Maximum Hitpoints: | 700 |
| Regeneration of Hitpoints: | 1 |
| Armor-Strength: | 20 |
| Armor-Type: | Leather |
| Sight-Range: | 15 |
| Movement Type: | Ground Unit |
| Move Command: Move | Speed: 220 |
| Attack Command: Attack |
Target: Ground and air units Strength: 100+-50 Range: 10 Type: Piercing Attack Speed: 50 Start Time: 0.5 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
| Level(s): |
Elite at 5 kills Hitpoints: 700 -> 1050 Armor Strength: 20 -> 30 Sight: 15 -> 18 |
| Upgrades Available: | Helmets (Hitpoints: +50,
Armor: +20) Weapons (Attack Strength: +25) |
![]() | Artemis |
![]() | |
| Type: | Combat Unit |
| Creation: | Produced by Palace |
| Total Cost: | |
| Production Time: | 50 |
| Maximum Hitpoints: | 3500 |
| Regeneration of Hitpoints: | 1 |
| Maximum Energy Points: | 1000 |
| Regeneration Energy Points: | 10 |
| Armor-Strength: | 15 |
| Armor-Type: | Leather |
| Sight-Range: | 8 |
| Needed to build 'Artemis': | Golden Arrow |
| Movement Type: | Ground Unit |
| Move Command: Move | Speed: 250 |
| Attack Command: Attack |
Target: Ground and air units Strength: 150+-100 Range: 12 Type: Piercing Attack Speed: 50 Start Time: 0.5 |
| Attack Command: Arrow Of Death |
Target: Ground and air units Strength: 300+-100 Range: 12 Type: Piercing Attack Speed: 80 Start Time: 0.5 Energy-Cost: 60 |
| Attack Command: Golden Arrow |
Target: Only ground units Strength: 5500+-500 Range: 11 Type: Piercing Attack Speed: 40 Start Time: 0.5 Energy-Cost: 1000 |
![]() | Atlas |
![]() | |
| Type: | Combat Unit |
| Creation: | Produced by Temple |
| Total Cost: | |
| Production Time: | 100 |
| Maximum Hitpoints: | 2000 |
| Regeneration of Hitpoints: | 3 |
| Armor-Strength: | 45 |
| Armor-Type: | Stone |
| Sight-Range: | 10 |
| Needed to build 'Atlas': | Blacksmith |
| Movement Type: | Ground Unit |
| Move Command: Move | Speed: 125 |
| Attack Command: Attack |
Target: Only ground units Strength: 400+-100 Range: 1 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 50 Start Time: 0.8 This Attack Skill is used on "Hold Position" |
| Level(s): |
Hercules at 10 kills Hitpoints: 2000 -> 3000 Armor Strength: 45 -> 67 Sight: 10 -> 12 |
![]() | Barley Bales |
![]() | |
| Type: | Upgrade |
| Creation: | Upgraded by Barley Field |
| Total Cost: | |
| Production Time: | 200 |
| 'Barley Bales' is a Upgrade-Requirement for: | Cavalry Chariot |
| Needed to build 'Barley Bales': | Barley Field |
![]() | Barley Field |
![]() | |
| Type: | Building |
| Creation: | Built by Slave |
| Total Cost: | |
| Storage: | |
| Production Time: | 50 |
| Maximum Hitpoints: | 3000 |
| Regeneration of Hitpoints: | - |
| Armor-Strength: | - |
| Armor-Type: | Wood |
| Sight-Range: | 5 |
| 'Barley Field' is able to Upgrade: | Barley Bales |
| 'Barley Field' is a Requirement for: | Cavalry |
| Needed to build 'Barley Field': | Castle |
![]() | Barracks |
![]() | |
| Type: | Building |
| Creation: | Built by Slave |
| Total Cost: | |
| Production Time: | 120 |
| Maximum Hitpoints: | 6000 |
| Regeneration of Hitpoints: | - |
| Armor-Strength: | 5 |
| Armor-Type: | Stone |
| Sight-Range: | 6 |
| 'Barracks' is able to Produce: | Hoplite Psiloi Archer Peltast Cavalry |
| 'Barracks' is able to Upgrade: | Training Field |
| Needed to build 'Barracks': | Castle |
| Morph Skill: Advanced Barracks | Morphing to: Advanced Barracks![]() Refund (Discount): 40 % Morph Speed: 300 |
| Upgrades Available: | Training Field (Production Speed: +150) Advanced Training (Production Speed: +150) |
![]() | Battering Ram |
![]() | |
| Type: | Combat Unit |
| Creation: | Produced by Advanced Barracks |
| Total Cost: | |
| Production Time: | 100 |
| Maximum Hitpoints: | 2000 |
| Regeneration of Hitpoints: | 3 |
| Armor-Strength: | 20 |
| Armor-Type: | Wood |
| Sight-Range: | 10 |
| Needed to build 'Battering Ram': | Advanced Training Blacksmith |
| Movement Type: | Ground Unit |
| Move Command: Move | Speed: 220 |
| Attack Command: Attack |
Target: Only ground units Strength: 400+-50 Range: 1 Splash-Radius: 1 Splash also damages own units! Type: Impact Attack Speed: 60 Start Time: 0.5 This Attack Skill is used on "Hold Position" |
| Level(s): |
Advanced at 10 kills Hitpoints: 2000 -> 3000 Armor Strength: 20 -> 30 Sight: 10 -> 12 |
| Upgrades Available: | Helmets (Hitpoints: +50,
Armor: +20) Weapons (Attack Strength: +25) |
![]() | Blacksmith |
![]() | |
| Type: | Building |
| Creation: | Built by Slave |
| Total Cost: | |
| Storage: | |
| Production Time: | 105 |
| Maximum Hitpoints: | 6000 |
| Regeneration of Hitpoints: | - |
| Armor-Strength: | - |
| Armor-Type: | Wood |
| Sight-Range: | 12 |
| 'Blacksmith' is able to Produce: | Engineer |
| 'Blacksmith' is able to Upgrade: | Shields Weapons Helmets |
| 'Blacksmith' is a Requirement for: | Cavalry Palace Chariot Atlas Alexander Battering Ram Tower Temple Hoplite Onager |
| Needed to build 'Blacksmith': | Castle |
![]() | Castle |
![]() | |
| Type: | Building |
| Creation: | Built by Slave |
| Total Cost: | |
| Storage: | |
| Production Time: | 300 |
| Maximum Hitpoints: | 9000 |
| Regeneration of Hitpoints: | - |
| Armor-Strength: | - |
| Armor-Type: | Stone |
| Sight-Range: | 15 |
| 'Castle' is able to Produce: | Slave |
| 'Castle' is a Requirement for: | Blacksmith Palace Advanced Barracks Barley Field Alexander Temple Barracks |
![]() | Cavalry |
![]() | |
| Type: | Combat Unit |
| Creation: | Produced by Advanced Barracks Produced by Barracks |
| Total Cost when produced by Advanced Barracks: | |
| Total Cost when produced by Barracks: | |
| Production Time: | 120 |
| Maximum Hitpoints: | 1400 |
| Regeneration of Hitpoints: | 1 |
| Armor-Strength: | 30 |
| Armor-Type: | Leather |
| Sight-Range: | 10 |
| Needed to build 'Cavalry': | Blacksmith Barley Field Barley Bales |
| Movement Type: | Ground Unit |
| Move Command: Move | Speed: 480 |
| Attack Command: Attack |
Target: Only ground units Strength: 220+-50 Range: 1 Type: Piercing Attack Speed: 100 Start Time: 0.8 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
| Level(s): |
Elite at 6 kills Hitpoints: 1400 -> 2100 Armor Strength: 30 -> 45 Sight: 10 -> 12 |
| Upgrades Available: | Helmets (Hitpoints: +50,
Armor: +20) Shields (Hitpoints: +50, Armor: +10) Weapons (Attack Strength: +25) |
![]() | Chariot |
![]() | |
| Type: | Combat Unit |
| Creation: | Produced by Palace |
| Total Cost: | |
| Production Time: | 140 |
| Maximum Hitpoints: | 2500 |
| Regeneration of Hitpoints: | 1 |
| Armor-Strength: | 15 |
| Armor-Type: | Wood |
| Sight-Range: | 12 |
| Needed to build 'Chariot': | Barley Bales Advanced Training Blacksmith Temple |
| Movement Type: | Ground Unit |
| Move Command: Move | Speed: 440 |
| Attack Command: Attack Spear |
Target: Only air units Strength: 170+-75 Range: 9 Splash-Radius: 1 Splash also damages own units! Type: Piercing Attack Speed: 60 Start Time: 0.5 This Attack Skill is used on "Hold Position" Special Move Speed: 480 (Charge Skill) |
| Level(s): |
Elite at 10 kills Hitpoints: 2500 -> 3750 Armor Strength: 15 -> 22 Sight: 12 -> 14 |
| Upgrades Available: | Helmets (Hitpoints: +50,
Armor: +20) Weapons (Attack Strength: +25) |
![]() | Dragon |
![]() | |
| Type: | Combat Unit |
| Creation: | Produced by Temple |
| Total Cost: | |
| Production Time: | 150 |
| Maximum Hitpoints: | 1400 |
| Regeneration of Hitpoints: | 3 |
| Armor-Strength: | 20 |
| Armor-Type: | Organic |
| Sight-Range: | 15 |
| Needed to build 'Dragon': | Palace |
| Movement Type: | Air Unit |
| Move Command: Move | Speed: 250 |
| Attack Command: Breath |
Target: Ground and air units Strength: 250+-40 Range: 8 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 40 Start Time: 0.3 This Attack Skill is used on "Hold Position" |
| Level(s): |
Master at 10 kills Hitpoints: 1400 -> 2100 Armor Strength: 20 -> 30 Sight: 15 -> 18 Ancient at 10 kills Hitpoints: 2100 -> 3150 Armor Strength: 30 -> 45 Sight: 18 -> 21 |
![]() | Engineer |
![]() | |
| Type: | Worker Unit |
| Creation: | Produced by Blacksmith |
| Total Cost: | |
| Production Time: | 80 |
| Maximum Hitpoints: | 800 |
| Regeneration of Hitpoints: | 1 |
| Armor-Strength: | - |
| Armor-Type: | Leather |
| Sight-Range: | 8 |
| 'Engineer' is able to Build: | Tower Air Box Palace Temple Trojan Horse |
| 'Engineer' is able to Upgrade: | Advanced Buildings |
| Movement Type: | Ground Unit |
| Move Command: Move | Speed: 220 |
| Morph Skill: Build Ballista | Morphing to: Oxybeles![]() Refund (Discount): 40 % Morph Speed: 500 |
| Morph Skill: Build Onager | Morphing to: Onager![]() Refund (Discount): 40 % Morph Speed: 350 |
| Repair/Heal Skill: Repair | Repairing: Trojan Horse, Barley Field, Barracks, Blacksmith, Tower, Castle, Palace, Temple, Air Box, Oxybeles, Battering Ram, Chariot, Onager Repair/Heal Speed: 180 |
| Repair/Heal Skill: Heal | Healing: Slave, Cavalry, Engineer, Hoplite, Peltast, Alexander, Artemis, Atlas, Archer, Psiloi Repair/Heal Speed: 210 |
![]() | Golden Arrow |
![]() | |
| Type: | Upgrade |
| Creation: | Upgraded by Temple |
| Total Cost: | |
| Production Time: | 250 |
| 'Golden Arrow' is a Upgrade-Requirement for: | Artemis |
| Needed to build 'Golden Arrow': | Temple |
![]() | Helmets |
![]() | |
| Type: | Upgrade |
| Creation: | Upgraded by Blacksmith |
| Total Cost: | |
| Production Time: | 600 |
| Increase Hitpoints: | +50 |
| Increase Armor: | +20 |
| Affects Units: | Archer, Hoplite, Peltast, Cavalry, Battering Ram, Chariot |
| Needed to build 'Helmets': | Blacksmith |
![]() | Hoplite |
![]() | |
| Type: | Combat Unit |
| Creation: | Produced by Advanced Barracks Produced by Trojan Horse Produced by Barracks |
| Total Cost when produced by Advanced Barracks: | |
| Total Cost when produced by Trojan Horse: | |
| Total Cost when produced by Barracks: | |
| Production Time: | 80 |
| Maximum Hitpoints: | 900 |
| Regeneration of Hitpoints: | 1 |
| Armor-Strength: | 40 |
| Armor-Type: | Metal |
| Sight-Range: | 10 |
| Needed to build 'Hoplite': | Blacksmith |
| Movement Type: | Ground Unit |
| Move Command: Move | Speed: 220 |
| Attack Command: Attack |
Target: Only ground units Strength: 110+-30 Range: 2 Type: Slashing Attack Speed: 120 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
| Level(s): |
Elite at 4 kills Hitpoints: 900 -> 1350 Armor Strength: 40 -> 60 Sight: 10 -> 12 |
| Upgrades Available: | Helmets (Hitpoints: +50,
Armor: +20) Shields (Hitpoints: +50, Armor: +10) Weapons (Attack Strength: +25) |
![]() | Onager |
![]() | |
| Type: | Combat Unit |
| Creation: | Morphing from Engineer |
| Total Cost: | (Cost for Onager with 40 % discount = + cost for Engineer = |
| Production Time: | 100 |
| Maximum Hitpoints: | 1500 |
| Regeneration of Hitpoints: | 1 |
| Armor-Strength: | 10 |
| Armor-Type: | Wood |
| Sight-Range: | 16 |
| Needed to build 'Onager': | Blacksmith Palace |
| Movement Type: | Ground Unit |
| Move Command: Move | Speed: 150 |
| Attack Command: Fire Ball |
Target: Only ground units Strength: 450+-150 Range: 12 Splash-Radius: 2 Splash also damages own units! Type: Impact Attack Speed: 50 Start Time: 0.333 This Attack Skill is used on "Hold Position" |
| Upgrades Available: | Weapons (Attack Strength: +25) |
![]() | Oxybeles |
![]() | |
| Type: | Combat Unit |
| Creation: | Morphing from Engineer |
| Total Cost: | (Cost for Oxybeles with 40 % discount = + cost for Engineer = |
| Production Time: | 180 |
| Maximum Hitpoints: | 3000 |
| Regeneration of Hitpoints: | 5 |
| Armor-Strength: | 20 |
| Armor-Type: | Wood |
| Sight-Range: | 15 |
| Needed to build 'Oxybeles': | Palace Advanced Training |
| Movement Type: | Ground Unit |
| Attack Command: Attack On |
Target: Ground and air units Strength: 200+-75 Range: 15 Splash-Radius: 1 Splash also damages own units! Type: Piercing Attack Speed: 70 Start Time: 0.9 |
| Level(s): |
Elite at 10 kills Hitpoints: 3000 -> 4500 Armor Strength: 20 -> 30 Sight: 15 -> 18 |
| Upgrades Available: | Weapons (Attack Strength: +25) |
![]() | Palace |
![]() | |
| Type: | Building |
| Creation: | Built by Engineer |
| Total Cost: | |
| Storage: | |
| Production Time: | 200 |
| Maximum Hitpoints: | 6000 |
| Regeneration of Hitpoints: | - |
| Armor-Strength: | - |
| Armor-Type: | Stone |
| Sight-Range: | 15 |
| 'Palace' is able to Produce: | Chariot Alexander Artemis |
| 'Palace' is a Requirement for: | Air Box Dragon Oxybeles Onager |
| Needed to build 'Palace': | Blacksmith Castle |
![]() | Pandora |
![]() | |
| Type: | Upgrade |
| Creation: | Upgraded by Temple |
| Total Cost: | |
| Production Time: | 300 |
| 'Pandora' is a Upgrade-Requirement for: | Air Box |
| Needed to build 'Pandora': | Temple |
![]() | Peltast |
![]() | |
| Type: | Combat Unit |
| Creation: | Produced by Advanced Barracks Produced by Barracks |
| Total Cost when produced by Advanced Barracks: | |
| Total Cost when produced by Barracks: | |
| Production Time: | 60 |
| Maximum Hitpoints: | 700 |
| Regeneration of Hitpoints: | 1 |
| Armor-Strength: | 20 |
| Armor-Type: | Leather |
| Sight-Range: | 15 |
| Movement Type: | Ground Unit |
| Move Command: Move | Speed: 220 |
| Attack Command: Attack |
Target: Ground and air units Strength: 95+-65 Range: 9 Type: Piercing Attack Speed: 50 Start Time: 0.5 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
| Level(s): |
Elite at 5 kills Hitpoints: 700 -> 1050 Armor Strength: 20 -> 30 Sight: 15 -> 18 |
| Upgrades Available: | Helmets (Hitpoints: +50,
Armor: +20) Shields (Hitpoints: +50, Armor: +10) Weapons (Attack Strength: +25) |
![]() | Psiloi |
![]() | |
| Type: | Combat Unit |
| Creation: | Produced by Advanced Barracks Produced by Trojan Horse Produced by Barracks |
| Total Cost when produced by Advanced Barracks: | |
| Total Cost when produced by Trojan Horse: | |
| Total Cost when produced by Barracks: | |
| Production Time: | 30 |
| Maximum Hitpoints: | 700 |
| Regeneration of Hitpoints: | 1 |
| Armor-Strength: | - |
| Armor-Type: | Leather |
| Sight-Range: | 10 |
| Movement Type: | Ground Unit |
| Move Command: Move | Speed: 400 |
| Attack Command: Attack |
Target: Ground and air units Strength: 75+-30 Range: 6 Type: Slashing Attack Speed: 100 Start Time: 0.5 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) Special Move Speed: 500 (Charge Skill) |
| Level(s): |
Elite at 3 kills Hitpoints: 700 -> 1050 Armor Strength: 0 -> 0 Sight: 10 -> 12 |
![]() | Shields |
![]() | |
| Type: | Upgrade |
| Creation: | Upgraded by Blacksmith |
| Total Cost: | |
| Production Time: | 300 |
| Increase Hitpoints: | +50 |
| Increase Armor: | +10 |
| Affects Units: | Cavalry, Hoplite, Peltast |
| Needed to build 'Shields': | Blacksmith |
![]() | Slave |
![]() | |
| Type: | Worker Unit |
| Creation: | Produced by Castle |
| Total Cost: | |
| Production Time: | 40 |
| Maximum Hitpoints: | 600 |
| Regeneration of Hitpoints: | 1 |
| Armor-Strength: | - |
| Armor-Type: | Leather |
| Sight-Range: | 9 |
| 'Slave' is able to Build: | Barley Field Barracks Blacksmith Castle Tower |
| Movement Type: | Ground Unit |
| Move Command: Move | Speed: 190 |
| Repair/Heal Skill: Repair | Repairing: Barley Field, Barracks, Blacksmith, Tower, Castle, Palace, Temple, Air Box, Advanced Barracks Repair/Heal Speed: 40 |
| Harvest/Mine Skill: Mine | Speed: 225 Max Load: 25 Hits per Unit: 1 |
| Harvest/Mine Skill: Harvest Wood | Speed: 150 Max Load: 25 Hits per Unit: 1 |
![]() | Temple |
![]() | |
| Type: | Building |
| Creation: | Built by Engineer |
| Total Cost: | |
| Production Time: | 150 |
| Maximum Hitpoints: | 6000 |
| Regeneration of Hitpoints: | - |
| Armor-Strength: | - |
| Armor-Type: | Stone |
| Sight-Range: | 5 |
| 'Temple' is able to Produce: | Dragon Atlas |
| 'Temple' is able to Upgrade: | Pandora Golden Arrow |
| 'Temple' is a Requirement for: | Air Box Chariot |
| Needed to build 'Temple': | Castle Blacksmith |
![]() | Tower |
![]() | |
| Type: | Building |
| Creation: | Built by Slave Built by Engineer |
| Total Cost when built by Slave: | |
| Total Cost when built by Engineer: | |
| Production Time: | 140 |
| Maximum Hitpoints: | 7000 |
| Regeneration of Hitpoints: | - |
| Armor-Strength: | 20 |
| Armor-Type: | Wood |
| Sight-Range: | 16 |
| Needed to build 'Tower': | Advanced Buildings Blacksmith |
| Movement Type: | Ground Unit |
| Attack Command: Attack On |
Target: Ground and air units Strength: 120+-50 Range: 12 Type: Piercing Attack Speed: 80 Start Time: 0.3 |
![]() | Training Field |
![]() | |
| Type: | Upgrade |
| Creation: | Upgraded by Barracks |
| Total Cost: | |
| Production Time: | 300 |
| Increase Production Speed: | +150 |
| Affects Units: | Barracks |
| 'Training Field' enables commands: | Hold Position : Psiloi Hold Position : Cavalry Hold Position : Archer Hold Position : Peltast Hold Position : Hoplite |
| Needed to build 'Training Field': | Barracks |
![]() | Trojan Horse |
![]() | |
| Type: | Building |
| Creation: | Built by Engineer |
| Total Cost: | |
| Production Time: | 350 |
| Maximum Hitpoints: | 14000 |
| Regeneration of Hitpoints: | - |
| Maximum Energy Points: | 1200 |
| Armor-Strength: | 6 |
| Armor-Type: | Wood |
| Sight-Range: | 30 |
| 'Trojan Horse' is able to Produce: | Hoplite Psiloi Archer |
| Move Command: Move | Speed: 150 |
![]() | Weapons |
![]() | |
| Type: | Upgrade |
| Creation: | Upgraded by Blacksmith |
| Total Cost: | |
| Production Time: | 600 |
| Increase Attack Strength: | +25 |
| Affects Units: | Archer, Hoplite, Peltast, Cavalry, Battering Ram, Chariot, Onager, Oxybeles |
| Needed to build 'Weapons': | Blacksmith |




































































