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Magic Techtree of Glest - Version 0.8.2 beta (Zetapack)

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Techtree Diagrams: Buildings | Buildings Units | All

Overview for Faction: Magic

Combat Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground Attack Strength Land Attack Strength Air Attack Range
ArchmageArchmageGold300 Energy2  450515Leather12140 Ground 700 +- 50700 +- 509
BattlemageBattlemageGold150 Energy1  700330Leather12250 Ground 140 +- 40140 +- 407
BehemothBehemothGold250 Wood200 Energy2  7000550Organic10170 Ground 325 +- 25-- 1
DaemonDaemonGold  40 Energy1  500110Organic12250 Ground 90 +- 40-- 1
DragonDragonGold250 Wood100 Stone100 Energy2  1400320Organic15250 Air 250 +- 40250 +- 408
Dragon RiderDragon RiderGold200 Wood  25 Energy2  1400850Organic10540 Ground 185 +- 50170 +- 508
Evil DragonEvil DragonGold350 Wood150 Stone300 Energy2  1700620Organic15360 Air 450 +- 40450 +- 409
Ghost ArmorGhost ArmorGold120 Energy1  900230Metal11220 Ground 150 +- 40-- 1
GolemGolemGold250 Stone250 Energy2  3000345Stone1550 Ground 200 +- 150200 +- 15012
InitiateInitiateGold  75 Energy1  4501-Leather9150 Ground 100 +- 40-- 4
Power GolemPower GolemGold350 Stone250 Energy3  3000310Stone1670 Ground 250 +- 30250 +- 3012
SummonerSummonerGold100 Energy1  5004-Leather10150 Ground 170 +- 50170 +- 508
Tower Of SoulsTower Of SoulsGold200 Stone250 Energy3  6000--Stone16-- Ground -- 200 +- 5015

Worker Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground
InitiateInitiateGold  75 Energy1  4501-Leather9150 Ground

Buildings

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Storage
Archmage TowerArchmage TowerGold200 Wood100 Stone300  10000--Stone15
BehemothBehemothGold250 Wood200 Energy2  7000550Organic10
Energy SourceEnergy SourceGold100 Stone100 Energy-18  14001-Stone5
GolemGolemGold250 Stone250 Energy2  3000345Stone15
LibraryLibraryGold100 Wood100 Stone250  5000--Stone12Stone 400 
Mage TowerMage TowerGold150 Wood  50 Stone350  8000-10Stone15Gold 1800 Wood 1200 Stone 1400 
Power GolemPower GolemGold350 Stone250 Energy3  3000310Stone16
Summoner GuildSummoner GuildGold100 Wood  50 Stone150  7000--Stone10Wood 200 
Tower Of SoulsTower Of SoulsGold200 Stone250 Energy3  6000--Stone16Stone 200 

Upgrades

Name Cost Increases Affects Enables to build
Ancient SummoningAncient SummoningGold  50 Wood100   Energy-Points: +500, Production Speed: +50 Summoner, Dragon Rider Ghost Armor
Dragon CallDragon CallGold250 Wood150     Dragon
Energy CompressionEnergy CompressionGold150   Energy-Points: +500 Battlemage, Summoner, Dragon Rider, Archmage  
Energy SharpeningEnergy SharpeningGold250 Wood200 Stone150   Attack Strength: +50, Attack Range: +1, Move: +10 Initiate, Battlemage, Summoner, Dragon Rider, Archmage  
Faster MovementFaster MovementGold100 Wood200 Stone  50   Hitpoints: +100, Energy-Points: +50, Attack Strength: +50, Attack Range: +1, Armor: +10, Move: +70% Initiate  
Golem PowerGolem PowerGold200 Wood200   Attack Strength: +50, Armor: +10 Golem Power Golem
Hell GateHell GateGold200 Wood200   Attack Strength: +20, Armor: +10 Daemon, Ghost Armor, Evil Dragon Behemoth, Enables command 'Speed Up Movement' for: Summoner Guild

 


Unit Details for Faction Magic

Ancient Summoning Ancient Summoning
Ancient Summoning
Type:Upgrade
Creation:Upgraded by Summoner Guild
Total Cost: Gold50 Wood100 
Production Time:150
Increase Energy-Points: +500
Increase Production Speed: +50
Affects Units: Summoner, Dragon Rider
'Ancient Summoning' is a Upgrade-Requirement for:Ghost Armor
Needed to build 'Ancient Summoning':Summoner Guild

Archmage Archmage
Archmage
Type:Combat Unit
Creation:Morphing from Battlemage
Total Cost: Gold300 Energy2 
(Cost for Archmage = Gold 150 Energy 2 
 + cost for Battlemage = Gold150 
(Cost for Battlemage = Gold 75 
 + cost for Initiate = Gold75  ) )
Production Time:200
Maximum Hitpoints:450
Regeneration of Hitpoints:5
Maximum Energy Points:3000
Regeneration Energy Points:30
Armor-Strength:15
Armor-Type:Leather
Sight-Range:12
Needed to build 'Archmage':Library
Archmage Tower
Energy Source
Movement Type:Ground Unit
Move Command: Move Speed: 140
Attack Command: Ice Nova
Ice Nova
Target: Only ground units
Strength: 280+-90
Range: 9
Splash-Radius: 4
Splash also damages own units!
Type: Energy
Attack Speed: 75
Start Time: 0.5
Energy-Cost: 300
This Attack Skill is used on "Hold Position"
Attack Command: Static Fire
Static Fire
Target: Ground and air units
Strength: 700+-50
Range: 8
Splash-Radius: 5
Splash also damages own units!
Type: Energy
Attack Speed: 40
Start Time: 0.3
Energy-Cost: 1000
Level(s): Expert at 5 kills
Hitpoints: 450 -> 675
Energy Points: 3000 -> 4500
Armor Strength: 15 -> 22
Sight: 12 -> 14
Master at 15 kills
Hitpoints: 675 -> 1012
Energy Points: 4500 -> 6750
Armor Strength: 22 -> 33
Sight: 14 -> 17
Godlike at 20 kills
Hitpoints: 1012 -> 1518
Energy Points: 6750 -> 10125
Armor Strength: 33 -> 50
Sight: 17 -> 20
Legendary at 30 kills
Hitpoints: 1518 -> 2278
Energy Points: 10125 -> 15187
Armor Strength: 50 -> 75
Sight: 20 -> 24
Upgrades Available:Energy Compression (Energy-Points: +500)
Energy Sharpening (Attack Strength: +50, Attack Range: +1, Move: +10)

Archmage Tower Archmage Tower
Archmage Tower
Type:Building
Creation:Built by Initiate
Total Cost: Gold200 Wood100 Stone300 
Production Time:250
Maximum Hitpoints:10000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:15
'Archmage Tower' is able to Upgrade:Dragon Call
Golem Power
'Archmage Tower' is a Requirement for:Dragon
Archmage
Needed to build 'Archmage Tower':Library

Battlemage Battlemage
Battlemage
Type:Combat Unit
Creation:Morphing from Initiate
Total Cost: Gold150 Energy1 
(Cost for Battlemage = Gold 75 Energy 1 
 + cost for Initiate = Gold75  )
Production Time:75
Maximum Hitpoints:700
Regeneration of Hitpoints:3
Maximum Energy Points:500
Regeneration Energy Points:15
Armor-Strength:30
Armor-Type:Leather
Sight-Range:12
Movement Type:Ground Unit
Move Command: Move Speed: 250
Morph Skill: Morph Morphing to: ArchmageArchmage
Refund (Discount): 0 %
Morph Speed: 500
Attack Command: Fire Bolt
Fire Bolt
Target: Ground and air units
Strength: 140+-40
Range: 7
Splash-Radius: 0
Splash also damages own units!
Type: Energy
Attack Speed: 60
Start Time: 0.6
Energy-Cost: 40
This Attack Skill is used on "Hold Position"
Level(s): Expert at 3 kills
Hitpoints: 700 -> 1050
Energy Points: 500 -> 750
Armor Strength: 30 -> 45
Sight: 12 -> 14
Master at 10 kills
Hitpoints: 1050 -> 1575
Energy Points: 750 -> 1125
Armor Strength: 45 -> 67
Sight: 14 -> 17
Upgrades Available:Energy Compression (Energy-Points: +500)
Energy Sharpening (Attack Strength: +50, Attack Range: +1, Move: +10)

Behemoth Behemoth
Behemoth
Type:Building
Creation:Built by Initiate
Total Cost: Gold250 Wood200 Energy2 
Production Time:120
Maximum Hitpoints:7000
Regeneration of Hitpoints:5
Armor-Strength:50
Armor-Type:Organic
Sight-Range:10
Needed to build 'Behemoth':Hell Gate
Mage Tower
Summoner
Movement Type:Ground Unit
Move Command: Move Speed: 170
Attack Command: Attack
Attack
Target: Only ground units
Strength: 325+-25
Range: 1
Splash-Radius: 1
Splash also damages own units!
Type: Impact
Attack Speed: 75
Start Time: 0.3
Level(s): Ancient at 5 kills
Hitpoints: 7000 -> 10500
Armor Strength: 50 -> 75
Sight: 10 -> 12

Daemon Daemon
Daemon
Type:Combat Unit
Creation:Produced by Summoner
Total Cost: Gold40 Energy1 
Production Time:25
Maximum Hitpoints:500
Regeneration of Hitpoints:1
Armor-Strength:10
Armor-Type:Organic
Sight-Range:12
Movement Type:Ground Unit
Move Command: Move Speed: 250
Attack Command: Attack
Attack
Target: Only ground units
Strength: 90+-40
Range: 1
Type: Slashing
Attack Speed: 100
Start Time: 0.3
Upgrades Available:Hell Gate (Attack Strength: +20, Armor: +10)

Dragon Dragon
Dragon
Type:Combat Unit
Creation:Produced by Summoner
Total Cost: Gold250 Wood100 Stone100 Energy2 
Production Time:150
Maximum Hitpoints:1400
Regeneration of Hitpoints:3
Armor-Strength:20
Armor-Type:Organic
Sight-Range:15
Needed to build 'Dragon':Archmage Tower
Dragon Call
Movement Type:Air Unit
Move Command: Move Speed: 250
Morph Skill: Morph Morphing to: Evil DragonEvil Dragon
Refund (Discount): 0 %
Morph Speed: 500
Attack Command: Breath
Breath
Target: Ground and air units
Strength: 250+-40
Range: 8
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 40
Start Time: 0.3
This Attack Skill is used on "Hold Position"
Level(s): Ancient at 8 kills
Hitpoints: 1400 -> 2100
Armor Strength: 20 -> 30
Sight: 15 -> 18

Dragon Call Dragon Call
Dragon Call
Type:Upgrade
Creation:Upgraded by Archmage Tower
Total Cost: Gold250 Wood150 
Production Time:400
'Dragon Call' is a Upgrade-Requirement for:Dragon
Needed to build 'Dragon Call':Archmage Tower

Dragon Rider Dragon Rider
Dragon Rider
Type:Combat Unit
Creation:Morphing from Summoner
Total Cost: Gold200 Wood25 Energy2 
(Cost for Dragon Rider = Gold 100 Wood 25 Energy 2 
 + cost for Summoner = Gold100  )
Production Time:120
Maximum Hitpoints:1400
Regeneration of Hitpoints:8
Maximum Energy Points:500
Regeneration Energy Points:5
Armor-Strength:50
Armor-Type:Organic
Sight-Range:10
Needed to build 'Dragon Rider':Library
Movement Type:Ground Unit
Move Command: Move Speed: 540
Attack Command: Fire Breath
Fire Breath
Target: Only ground units
Strength: 185+-50
Range: 4
Splash-Radius: 0
Splash also damages own units!
Type: Energy
Attack Speed: 80
Start Time: 0.3
This Attack Skill is used on "Hold Position"
Attack Command: Flare
Flare
Target: Ground and air units
Strength: 170+-50
Range: 8
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 70
Start Time: 0.5
Energy-Cost: 100
Level(s): Expert at 5 kills
Hitpoints: 1400 -> 2100
Energy Points: 500 -> 750
Armor Strength: 50 -> 75
Sight: 10 -> 12
Master at 10 kills
Hitpoints: 2100 -> 3150
Energy Points: 750 -> 1125
Armor Strength: 75 -> 112
Sight: 12 -> 14
Upgrades Available:Energy Compression (Energy-Points: +500)
Ancient Summoning (Energy-Points: +500, Production Speed: +50)
Energy Sharpening (Attack Strength: +50, Attack Range: +1, Move: +10)

Energy Compression Energy Compression
Energy Compression
Type:Upgrade
Creation:Upgraded by Library
Total Cost: Gold150 
Production Time:250
Increase Energy-Points: +500
Affects Units: Battlemage, Summoner, Dragon Rider, Archmage
Needed to build 'Energy Compression':Library

Energy Sharpening Energy Sharpening
Energy Sharpening
Type:Upgrade
Creation:Upgraded by Library
Total Cost: Gold250 Wood200 Stone150 
Production Time:400
Increase Attack Strength: +50
Increase Attack Range: +1
Increase Move: +10
Affects Units: Initiate, Battlemage, Summoner, Dragon Rider, Archmage
Needed to build 'Energy Sharpening':Library

Energy Source Energy Source
Energy Source
Type:Building
Creation:Built by Initiate
Total Cost: Gold100 Stone100 Energy-18 
Production Time:50
Maximum Hitpoints:1400
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Stone
Sight-Range:5
'Energy Source' is a Requirement for:Evil Dragon
Archmage
Needed to build 'Energy Source':Mage Tower

Evil Dragon Evil Dragon
Evil Dragon
Type:Combat Unit
Creation:Morphing from Dragon
Total Cost: Gold350 Wood150 Stone300 Energy2 
(Cost for Evil Dragon = Gold 100 Wood 50 Stone 200 Energy 2 
 + cost for Dragon = Gold250 Wood100 Stone100  )
Production Time:450
Maximum Hitpoints:1700
Regeneration of Hitpoints:6
Maximum Energy Points:1000
Regeneration Energy Points:200
Armor-Strength:20
Armor-Type:Organic
Sight-Range:15
Needed to build 'Evil Dragon':Energy Source
Movement Type:Air Unit
Move Command: Move Speed: 360
Attack Command: Breath
Breath
Target: Ground and air units
Strength: 450+-40
Range: 9
Splash-Radius: 1
Splash also damages own units!
Type: Magic
Attack Speed: 40
Start Time: 0.3
Energy-Cost: 1000
This Attack Skill is used on "Hold Position"
Level(s): Expert at 4 kills
Hitpoints: 1700 -> 2550
Energy Points: 1000 -> 1500
Armor Strength: 20 -> 30
Sight: 15 -> 18
Master at 8 kills
Hitpoints: 2550 -> 3825
Energy Points: 1500 -> 2250
Armor Strength: 30 -> 45
Sight: 18 -> 21
Unstoppable at 12 kills
Hitpoints: 3825 -> 5737
Energy Points: 2250 -> 3375
Armor Strength: 45 -> 67
Sight: 21 -> 25
Godlike at 18 kills
Hitpoints: 5737 -> 8606
Energy Points: 3375 -> 5062
Armor Strength: 67 -> 101
Sight: 25 -> 31
Legendary at 30 kills
Hitpoints: 8606 -> 12909
Energy Points: 5062 -> 7593
Armor Strength: 101 -> 151
Sight: 31 -> 37
Upgrades Available:Hell Gate (Attack Strength: +20, Armor: +10)

Faster Movement Faster Movement
Faster Movement
Type:Upgrade
Creation:Upgraded by Summoner Guild
Total Cost: Gold100 Wood200 Stone50 
Production Time:300
Increase Hitpoints: +100
Increase Energy-Points: +50
Increase Attack Strength: +50
Increase Attack Range: +1
Increase Armor: +10
Increase Move: +70%
Affects Units: Initiate
Needed to build 'Faster Movement':Summoner Guild
Hell Gate
Summoner

Ghost Armor Ghost Armor
Ghost Armor
Type:Combat Unit
Creation:Produced by Summoner
Total Cost: Gold120 Energy1 
Production Time:75
Maximum Hitpoints:900
Regeneration of Hitpoints:2
Armor-Strength:30
Armor-Type:Metal
Sight-Range:11
Needed to build 'Ghost Armor':Ancient Summoning
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack
Attack
Target: Only ground units
Strength: 150+-40
Range: 1
Type: Slashing
Attack Speed: 100
Start Time: 0.3
This Attack Skill is used on "Hold Position"
Level(s): Ancient at 5 kills
Hitpoints: 900 -> 1350
Armor Strength: 30 -> 45
Sight: 11 -> 13
Upgrades Available:Hell Gate (Attack Strength: +20, Armor: +10)

Golem Golem
Golem
Type:Building
Creation:Built by Initiate
Total Cost: Gold250 Stone250 Energy2 
Production Time:150
Maximum Hitpoints:3000
Regeneration of Hitpoints:3
Maximum Energy Points:1000
Regeneration Energy Points:20
Armor-Strength:45
Armor-Type:Stone
Sight-Range:15
Needed to build 'Golem':Summoner
Library
Movement Type:Ground Unit
Move Command: Move Speed: 50
Morph Skill: Morph Morphing to: Power GolemPower Golem
Refund (Discount): 0 %
Morph Speed: 500
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 200+-150
Range: 12
Splash-Radius: 0
Splash also damages own units!
Type: Impact
Attack Speed: 50
Start Time: 0.4
This Attack Skill is used on "Hold Position"
Level(s): Ancient at 10 kills
Hitpoints: 3000 -> 4500
Energy Points: 1000 -> 1500
Armor Strength: 45 -> 67
Sight: 15 -> 18
Upgrades Available:Golem Power (Attack Strength: +50, Armor: +10)

Golem Power Golem Power
Golem Power
Type:Upgrade
Creation:Upgraded by Archmage Tower
Total Cost: Gold200 Wood200 
Production Time:350
Increase Attack Strength: +50
Increase Armor: +10
Affects Units: Golem
'Golem Power' is a Upgrade-Requirement for:Power Golem
Needed to build 'Golem Power':Archmage Tower

Hell Gate Hell Gate
Hell Gate
Type:Upgrade
Creation:Upgraded by Library
Total Cost: Gold200 Wood200 
Production Time:350
Increase Attack Strength: +20
Increase Armor: +10
Affects Units: Daemon, Ghost Armor, Evil Dragon
'Hell Gate' is a Upgrade-Requirement for:Behemoth
'Hell Gate' enables commands:Speed Up Movement : Summoner Guild
Needed to build 'Hell Gate':Library

Initiate Initiate
Initiate
Type:Worker Unit
Combat Unit
Creation:Produced by Mage Tower
Total Cost: Gold75 Energy1 
Production Time:40
Maximum Hitpoints:450
Regeneration of Hitpoints:1
Maximum Energy Points:50
Regeneration Energy Points:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:9
'Initiate' is able to Build:Energy Source
Summoner Guild
Library
Archmage Tower
Mage Tower
Tower Of Souls
Golem
Behemoth
Movement Type:Ground Unit
Move Command: Move Speed: 150
Morph Skill: Morph Morphing to: BattlemageBattlemage
Refund (Discount): 0 %
Morph Speed: 500
Attack Command: Attack
Attack
Target: Only ground units
Strength: 100+-40
Range: 4
Type: Energy
Attack Speed: 40
Start Time: 0.45
Energy-Cost: 10
Upgrades Available:Faster Movement (Hitpoints: +100, Energy-Points: +50, Attack Strength: +50, Attack Range: +1, Armor: +10, Move: +70%)
Energy Sharpening (Attack Strength: +50, Attack Range: +1, Move: +10)
Repair/Heal Skill: Repair Repairing: Mage Tower, Energy Source, Summoner Guild, Library, Archmage Tower, Behemoth, Tower Of Souls, Golem, Power Golem
Repair/Heal Speed: 75
Harvest/Mine Skill: Harvest GoldStone
Speed: 200
Max Load: 20
Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood
Speed: 200
Max Load: 20
Hits per Unit: 1

Library Library
Library
Type:Building
Creation:Built by Initiate
Total Cost: Gold100 Wood100 Stone250 
Storage:Stone 400 
Production Time:150
Maximum Hitpoints:5000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:12
'Library' is able to Upgrade:Energy Compression
Energy Sharpening
Hell Gate
'Library' is a Requirement for:Dragon Rider
Golem
Archmage Tower
Tower Of Souls
Archmage
Needed to build 'Library':Mage Tower
Summoner Guild

Mage Tower Mage Tower
Mage Tower
Type:Building
Creation:Built by Initiate
Total Cost: Gold150 Wood50 Stone350 
Storage:Gold 1800 Wood 1200 Stone 1400 
Production Time:250
Maximum Hitpoints:8000
Regeneration of Hitpoints:-
Armor-Strength:10
Armor-Type:Stone
Sight-Range:15
'Mage Tower' is able to Produce:Initiate
'Mage Tower' is a Requirement for:Summoner Guild
Energy Source
Behemoth
Tower Of Souls
Library

Power Golem Power Golem
Power Golem
Type:Building
Creation:Morphing from Golem
Total Cost: Gold350 Stone250 Energy3 
(Cost for Power Golem = Gold 100 Energy 3 
 + cost for Golem = Gold250 Stone250  )
Production Time:100
Maximum Hitpoints:3000
Regeneration of Hitpoints:3
Maximum Energy Points:500
Regeneration Energy Points:8
Armor-Strength:10
Armor-Type:Stone
Sight-Range:16
Needed to build 'Power Golem':Golem Power
Movement Type:Ground Unit
Move Command: Move Speed: 70
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 250+-30
Range: 12
Splash-Radius: 2
Splash also damages own units!
Type: Energy
Attack Speed: 50
Start Time: 0.4
Energy-Cost: 25
This Attack Skill is used on "Hold Position"
Level(s): Ancient at 7 kills
Hitpoints: 3000 -> 4500
Energy Points: 500 -> 750
Armor Strength: 10 -> 15
Sight: 16 -> 19
Legendary at 15 kills
Hitpoints: 4500 -> 6750
Energy Points: 750 -> 1125
Armor Strength: 15 -> 22
Sight: 19 -> 23

Summoner Summoner
Summoner
Type:Combat Unit
Creation:Produced by Summoner Guild
Total Cost: Gold100 Energy1 
Production Time:80
Maximum Hitpoints:500
Regeneration of Hitpoints:4
Maximum Energy Points:500
Regeneration Energy Points:5
Armor-Strength:-
Armor-Type:Leather
Sight-Range:10
'Summoner' is able to Produce:Daemon
Ghost Armor
Dragon
'Summoner' is a Requirement for:Golem
Behemoth
Tower Of Souls
Needed to build 'Summoner':Summoner Guild
Movement Type:Ground Unit
Move Command: Move Speed: 150
Morph Skill: Morph Morphing to: Dragon RiderDragon Rider
Refund (Discount): 0 %
Morph Speed: 250
Attack Command: Flare
Flare
Target: Ground and air units
Strength: 170+-50
Range: 8
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 60
Start Time: 0.5
Energy-Cost: 80
This Attack Skill is used on "Hold Position"
Upgrades Available:Energy Compression (Energy-Points: +500)
Ancient Summoning (Energy-Points: +500, Production Speed: +50)
Energy Sharpening (Attack Strength: +50, Attack Range: +1, Move: +10)

Summoner Guild Summoner Guild
Summoner Guild
Type:Building
Creation:Built by Initiate
Total Cost: Gold100 Wood50 Stone150 
Storage:Wood 200  (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time:100
Maximum Hitpoints:7000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:10
'Summoner Guild' is able to Produce:Summoner
'Summoner Guild' is able to Upgrade:Ancient Summoning
Faster Movement
'Summoner Guild' is a Requirement for:Summoner
Library
Needed to build 'Summoner Guild':Mage Tower

Tower Of Souls Tower Of Souls
Tower Of Souls
Type:Building
Creation:Built by Initiate
Total Cost: Gold200 Stone250 Energy3 
Storage:Stone 200 
Production Time:150
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:16
Needed to build 'Tower Of Souls':Mage Tower
Summoner
Library
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Only air units
Strength: 200+-50
Range: 15
Splash-Radius: 3
Splash also damages own units!
Type: Energy
Attack Speed: 80
Start Time: 0.3