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Techtree Diagrams: Buildings | Buildings Units | All
Overview for Faction: Romans
Combat Units
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground | Attack Strength Land | Attack Strength Air | Attack Range |
---|---|---|---|---|---|---|---|---|---|---|---|
Archer | 650 | - | 10 | Metal | 15 | 240 | Ground | 70 +- 55 | 70 +- 55 | 9 | |
Axe Man | 1200 | 1 | 30 | Metal | 12 | 240 | Ground | 200 +- 100 | -- | 1 | |
Ballista | 1500 | 1 | 25 | Wood | 16 | -- | Ground | 250 +- 50 | -- | 12 | |
Battering Ram | 2700 | 5 | 45 | Leather | 15 | 110 | Ground | 500 +- 100 | 445 +- 20 | 10 | |
Catapult | 1800 | 1 | - | Wood | 16 | 150 | Ground | 350 +- 150 | -- | 12 | |
Cavalry | 1300 | 2 | 30 | Metal | 12 | 480 | Ground | 160 +- 45 | -- | 2 | |
Eagle Pillar | 4000 | 1 | 15 | Stone | 16 | -- | Ground | -- | 175 +- 50 | 12 | |
Fire Archer | 1000 | 1 | 12 | Leather | 15 | 240 | Ground | 150 +- 50 | 150 +- 50 | 10 | |
General | 2800 | 3 | 30 | Metal | 15 | 170 | Ground | 170 +- 75 | -- | 1 | |
Gladiator | 1000 | 2 | 20 | Metal | 11 | 250 | Ground | 100 +- 10 | 180 +- 40 | 8 | |
Guard | 1100 | 2 | 45 | Metal | 12 | 240 | Ground | 180 +- 80 | -- | 2 | |
Guard Tower | 7500 | - | 15 | Stone | 18 | -- | Ground | 135 +- 25 | 135 +- 25 | 12 | |
Spearman | 700 | 1 | 16 | Metal | 12 | 250 | Ground | 60 +- 30 | -- | 2 | |
Swordsman | 850 | 1 | 45 | Metal | 11 | 170 | Ground | 125 +- 35 | -- | 1 | |
Tribune | 1600 | 2 | 50 | Metal | 13 | 380 | Ground | 200 +- 100 | -- | 1 | |
Turtle Formation | 4000 | 4 | 60 | Wood | 10 | 160 | Ground | 160 +- 60 | -- | 1 | |
Wartime Mechanic | 500 | 1 | 15 | Metal | 13 | 170 | Ground | 200 +- 175 | -- | 6 |
Worker Units
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground |
---|---|---|---|---|---|---|---|---|
Slave | 650 | 1 | - | Leather | 9 | 190 | Ground | |
Wartime Mechanic | 500 | 1 | 15 | Metal | 13 | 170 | Ground |
Buildings
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Storage |
---|---|---|---|---|---|---|---|
Blacksmith Shop | 5500 | - | - | Stone | 12 | 200 350 16 | |
Colosseum | 11000 | - | - | Stone | 16 | 3000 2400 2400 50 | |
Eagle Pillar | 4000 | 1 | 15 | Stone | 16 | ||
Gladiator School | 4500 | - | - | Wood | 8 | ||
Guard Tower | 7500 | - | 15 | Stone | 18 | ||
Military Camp | 8000 | - | - | Stone | 15 | ||
Temple | 9000 | - | - | Stone | 15 | 100 | |
Training Camp | 4500 | - | - | Wood | 8 |
Upgrades
Unit Details for Faction Romans
Advanced Architecture | |
Type: | Upgrade |
Creation: | Upgraded by Military Camp |
Total Cost: | |
Production Time: | 100 |
'Advanced Architecture' is a Upgrade-Requirement for: | Battering Ram Guard Tower Eagle Pillar |
Needed to build 'Advanced Architecture': | Military Camp |
Archer | |
Type: | Combat Unit |
Creation: | Produced by Training Camp |
Total Cost: | |
Production Time: | 60 |
Maximum Hitpoints: | 650 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 10 |
Armor-Type: | Metal |
Sight-Range: | 15 |
Needed to build 'Archer': | Training Camp |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 240 |
Morph Skill: Morph | Morphing to: Fire Archer Refund (Discount): 10 % Morph Speed: 500 |
Attack Command: Attack |
Target: Ground and air units Strength: 70+-55 Range: 9 Type: Piercing Attack Speed: 55 Start Time: 0.5 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Elite at 5 kills Hitpoints: 650 -> 975 Armor Strength: 10 -> 15 Sight: 15 -> 18 |
Upgrades Available: | Bless Of Minerva (Sight: +1,
Attack Strength: +8,
Armor: +6) Sharpen Points (Attack Strength: +20) |
Axe Man | |
Type: | Combat Unit |
Creation: | Produced by Gladiator School |
Total Cost: | |
Production Time: | 80 |
Maximum Hitpoints: | 1200 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 30 |
Armor-Type: | Metal |
Sight-Range: | 12 |
Needed to build 'Axe Man': | Training Camp Blacksmith Shop |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 240 |
Attack Command: Attack |
Target: Only ground units Strength: 200+-100 Range: 1 Type: Slashing Attack Speed: 60 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Elite at 5 kills Hitpoints: 1200 -> 1800 Armor Strength: 30 -> 45 Sight: 12 -> 14 |
Upgrades Available: | Jupiter (Sight: +1,
Attack Strength: +6,
Move: +8) Reinforce Armor (Armor: +10) |
Ballista | |
Type: | Combat Unit |
Creation: | Morphing from Wartime Mechanic |
Total Cost: | (Cost for Ballista with 20 % discount = 120 240 2 + cost for Wartime Mechanic = |
Production Time: | 180 |
Maximum Hitpoints: | 1500 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 25 |
Armor-Type: | Wood |
Sight-Range: | 16 |
Needed to build 'Ballista': | Military Camp Bless Of Minerva |
Movement Type: | Ground Unit |
Attack Command: Attack On |
Target: Only ground units Strength: 250+-50 Range: 12 Splash-Radius: 1 Splash also damages own units! Type: Piercing Attack Speed: 60 Start Time: 0.3 |
Level(s): |
Elite at 15 kills Hitpoints: 1500 -> 2250 Armor Strength: 25 -> 37 Sight: 16 -> 19 |
Upgrades Available: | Bless Of Minerva (Sight: +1,
Attack Strength: +8,
Armor: +6) |
Battering Ram | |
Type: | Combat Unit |
Creation: | Morphing from Wartime Mechanic |
Total Cost: | (Cost for Battering Ram with 20 % discount = 80 160 2 + cost for Wartime Mechanic = |
Production Time: | 120 |
Maximum Hitpoints: | 2700 |
Regeneration of Hitpoints: | 5 |
Armor-Strength: | 45 |
Armor-Type: | Leather |
Sight-Range: | 15 |
Needed to build 'Battering Ram': | Advanced Architecture Blacksmith Shop |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 110 |
Attack Command: Attack Land |
Target: Only ground units Strength: 500+-100 Range: 2 Splash-Radius: 1 Splash also damages own units! Type: Beat Attack Speed: 150 Start Time: 0.5 This Attack Skill is used on "Hold Position" |
Attack Command: Attack Air |
Target: Only air units Strength: 445+-20 Range: 10 Type: Piercing Attack Speed: 150 Start Time: 0.25 |
Level(s): |
Elite at 8 kills Hitpoints: 2700 -> 4050 Armor Strength: 45 -> 67 Sight: 15 -> 18 |
Upgrades Available: | Sign Of Mars (Sight: +1,
Attack Strength: +10,
Armor: +10,
Move: +8) |
Blacksmith Shop | |
Type: | Building |
Creation: | Built by Slave |
Total Cost: | |
Storage: | 200 350 16 (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.) |
Production Time: | 120 |
Maximum Hitpoints: | 5500 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Stone |
Sight-Range: | 12 |
'Blacksmith Shop' is able to Upgrade: | Strengthen Swords Sharpen Points Reinforce Armor Enlarge Shields |
'Blacksmith Shop' is a Requirement for: | Gladiator Cavalry General Tribune Wartime Mechanic Gladiator School Catapult Battering Ram Axe Man Guard Tower Eagle Pillar Guard Turtle Formation Swordsman |
Needed to build 'Blacksmith Shop': | Colosseum |
Bless Of Minerva | |
Type: | Upgrade |
Creation: | Upgraded by Temple |
Total Cost: | |
Production Time: | 250 |
Increase Sight: | +1 |
Increase Attack Strength: | +8 |
Increase Armor: | +6 |
Affects Units: | Fire Archer, Archer, Ballista |
'Bless Of Minerva' is a Upgrade-Requirement for: | Tribune Ballista Turtle Formation |
Needed to build 'Bless Of Minerva': | Temple |
Catapult | |
Type: | Combat Unit |
Creation: | Morphing from Wartime Mechanic |
Total Cost: | (Cost for Catapult with 40 % discount = 60 120 1 + cost for Wartime Mechanic = |
Production Time: | 100 |
Maximum Hitpoints: | 1800 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 16 |
Needed to build 'Catapult': | Blacksmith Shop Military Camp |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 150 |
Attack Command: Fire Ball |
Target: Only ground units Strength: 350+-150 Range: 12 Splash-Radius: 2 Splash also damages own units! Type: Impact Attack Speed: 50 Start Time: 0.35 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Cavalry | |
Type: | Combat Unit |
Creation: | Produced by Military Camp |
Total Cost: | |
Production Time: | 120 |
Maximum Hitpoints: | 1300 |
Regeneration of Hitpoints: | 2 |
Armor-Strength: | 30 |
Armor-Type: | Metal |
Sight-Range: | 12 |
Needed to build 'Cavalry': | Blacksmith Shop Colosseum |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 480 |
Morph Skill: Morph | Morphing to: Tribune Refund (Discount): 40 % Morph Speed: 1000 |
Attack Command: Attack |
Target: Only ground units Strength: 160+-45 Range: 2 Type: Piercing Attack Speed: 75 Start Time: 0.8 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Elite at 6 kills Hitpoints: 1300 -> 1950 Armor Strength: 30 -> 45 Sight: 12 -> 14 |
Upgrades Available: | Jupiter (Sight: +1,
Attack Strength: +6,
Move: +8) Reinforce Armor (Armor: +10) Sharpen Points (Attack Strength: +20) Enlarge Shields (Hitpoints: +30, Armor: +8) |
Colosseum | |
Type: | Building |
Creation: | Built by Slave |
Total Cost: | |
Storage: | 3000 2400 2400 50 |
Production Time: | 250 |
Maximum Hitpoints: | 11000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Stone |
Sight-Range: | 16 |
'Colosseum' is able to Produce: | Slave |
'Colosseum' is a Requirement for: | Cavalry Tribune Gladiator School Blacksmith Shop Training Camp |
Eagle Pillar | |
Type: | Building |
Creation: | Built by Wartime Mechanic |
Total Cost: | |
Production Time: | 160 |
Maximum Hitpoints: | 4000 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 15 |
Armor-Type: | Stone |
Sight-Range: | 16 |
Needed to build 'Eagle Pillar': | Advanced Architecture Blacksmith Shop |
Movement Type: | Ground Unit |
Attack Command: Attack On |
Target: Only air units Strength: 175+-50 Range: 12 Splash-Radius: 3 Splash also damages own units! Type: Piercing Attack Speed: 80 Start Time: 0.3 |
Enlarge Shields | |
Type: | Upgrade |
Creation: | Upgraded by Blacksmith Shop |
Total Cost: | |
Production Time: | 600 |
Increase Hitpoints: | +30 |
Increase Armor: | +8 |
Affects Units: | Cavalry, Swordsman, Turtle Formation, General, Gladiator, Tribune, Spearman |
Needed to build 'Enlarge Shields': | Blacksmith Shop |
Fire Archer | |
Type: | Combat Unit |
Creation: | Morphing from Archer |
Total Cost: | (Cost for Fire Archer with 10 % discount = 117 54 1 + cost for Archer = |
Production Time: | 40 |
Maximum Hitpoints: | 1000 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 12 |
Armor-Type: | Leather |
Sight-Range: | 15 |
Needed to build 'Fire Archer': | Sign Of Mars |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 240 |
Attack Command: Attack |
Target: Ground and air units Strength: 150+-50 Range: 10 Type: Piercing Attack Speed: 55 Start Time: 0.5 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Accurate at 6 kills Hitpoints: 1000 -> 1500 Armor Strength: 12 -> 18 Sight: 15 -> 18 Elite at 14 kills Hitpoints: 1500 -> 2250 Armor Strength: 18 -> 27 Sight: 18 -> 21 |
Upgrades Available: | Bless Of Minerva (Sight: +1,
Attack Strength: +8,
Armor: +6) Sharpen Points (Attack Strength: +20) |
Formations | |
Type: | Upgrade |
Creation: | Upgraded by Military Camp |
Total Cost: | |
Production Time: | 200 |
'Formations' is a Upgrade-Requirement for: | General Turtle Formation |
Needed to build 'Formations': | Military Camp |
General | |
Type: | Combat Unit |
Creation: | Produced by Military Camp |
Total Cost: | |
Production Time: | 80 |
Maximum Hitpoints: | 2800 |
Regeneration of Hitpoints: | 3 |
Armor-Strength: | 30 |
Armor-Type: | Metal |
Sight-Range: | 15 |
Needed to build 'General': | Training Camp Blacksmith Shop Formations |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 170 |
Attack Command: Attack |
Target: Only ground units Strength: 170+-75 Range: 1 Type: Slashing Attack Speed: 120 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Esteemed at 10 kills Hitpoints: 2800 -> 4200 Armor Strength: 30 -> 45 Sight: 15 -> 18 Grand at 20 kills Hitpoints: 4200 -> 6300 Armor Strength: 45 -> 67 Sight: 18 -> 21 |
Upgrades Available: | Reinforce Armor (Armor: +10) Strengthen Swords (Attack Strength: +20) Enlarge Shields (Hitpoints: +30, Armor: +8) Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8) |
Gladiator | |
Type: | Combat Unit |
Creation: | Produced by Gladiator School |
Total Cost: | |
Production Time: | 80 |
Maximum Hitpoints: | 1000 |
Regeneration of Hitpoints: | 2 |
Armor-Strength: | 20 |
Armor-Type: | Metal |
Sight-Range: | 11 |
Needed to build 'Gladiator': | Blacksmith Shop |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 170 |
Attack Command: Attack Land |
Target: Only ground units Strength: 100+-10 Range: 2 Type: Piercing Attack Speed: 80 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) Special Move Speed: 250 (Charge Skill) |
Attack Command: Attack Air |
Target: Only air units Strength: 180+-40 Range: 8 Type: Piercing Attack Speed: 50 Start Time: 0.2 |
Level(s): |
Elite at 4 kills Hitpoints: 1000 -> 1500 Armor Strength: 20 -> 30 Sight: 11 -> 13 |
Upgrades Available: | Jupiter (Sight: +1,
Attack Strength: +6,
Move: +8) Sharpen Points (Attack Strength: +20) Enlarge Shields (Hitpoints: +30, Armor: +8) |
Gladiator School | |
Type: | Building |
Creation: | Built by Slave |
Total Cost: | |
Production Time: | 100 |
Maximum Hitpoints: | 4500 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 8 |
'Gladiator School' is able to Produce: | Gladiator Axe Man |
Needed to build 'Gladiator School': | Colosseum Blacksmith Shop |
Guard | |
Type: | Combat Unit |
Creation: | Produced by Training Camp |
Total Cost: | |
Production Time: | 140 |
Maximum Hitpoints: | 1100 |
Regeneration of Hitpoints: | 2 |
Armor-Strength: | 45 |
Armor-Type: | Metal |
Sight-Range: | 12 |
Needed to build 'Guard': | Strengthen Swords Training Camp Blacksmith Shop |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 240 |
Attack Command: Attack |
Target: Only ground units Strength: 180+-80 Range: 2 Type: Slashing Attack Speed: 80 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Elite at 4 kills Hitpoints: 1100 -> 1650 Armor Strength: 45 -> 67 Sight: 12 -> 14 |
Upgrades Available: | Jupiter (Sight: +1,
Attack Strength: +6,
Move: +8) |
Guard Tower | |
Type: | Building |
Creation: | Built by Wartime Mechanic |
Total Cost: | |
Production Time: | 140 |
Maximum Hitpoints: | 7500 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 15 |
Armor-Type: | Stone |
Sight-Range: | 18 |
Needed to build 'Guard Tower': | Advanced Architecture Blacksmith Shop |
Movement Type: | Ground Unit |
Attack Command: Attack On |
Target: Ground and air units Strength: 135+-25 Range: 12 Type: Piercing Attack Speed: 90 Start Time: 0.3 |
Jupiter | |
Type: | Upgrade |
Creation: | Upgraded by Temple |
Total Cost: | |
Production Time: | 250 |
Increase Sight: | +1 |
Increase Attack Strength: | +6 |
Increase Move: | +8 |
Affects Units: | Spearman, Swordsman, Cavalry, Gladiator, Guard, Axe Man |
Needed to build 'Jupiter': | Temple |
Military Camp | |
Type: | Building |
Creation: | Built by Slave |
Total Cost: | |
Production Time: | 150 |
Maximum Hitpoints: | 8000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Stone |
Sight-Range: | 15 |
'Military Camp' is able to Produce: | Cavalry Turtle Formation General Wartime Mechanic |
'Military Camp' is able to Upgrade: | Advanced Architecture Formations |
'Military Camp' is a Requirement for: | Ballista Catapult |
Reinforce Armor | |
Type: | Upgrade |
Creation: | Upgraded by Blacksmith Shop |
Total Cost: | |
Production Time: | 300 |
Increase Armor: | +10 |
Affects Units: | Swordsman, Cavalry, Spearman, Axe Man, General, Tribune |
'Reinforce Armor' enables commands: | Research Sign Of Mars : Temple |
Needed to build 'Reinforce Armor': | Blacksmith Shop |
Sharpen Points | |
Type: | Upgrade |
Creation: | Upgraded by Blacksmith Shop |
Total Cost: | |
Production Time: | 600 |
Increase Attack Strength: | +20 |
Affects Units: | Archer, Fire Archer, Cavalry, Spearman, Gladiator, Turtle Formation |
Needed to build 'Sharpen Points': | Blacksmith Shop |
Sign Of Mars | |
Type: | Upgrade |
Creation: | Upgraded by Temple |
Total Cost: | |
Production Time: | 250 |
Increase Sight: | +1 |
Increase Attack Strength: | +10 |
Increase Armor: | +10 |
Increase Move: | +8 |
Affects Units: | Tribune, Turtle Formation, General, Wartime Mechanic, Battering Ram |
'Sign Of Mars' is a Upgrade-Requirement for: | Fire Archer |
Needed to build 'Sign Of Mars': | Temple Reinforce Armor |
Slave | |
Type: | Worker Unit |
Creation: | Produced by Colosseum |
Total Cost: | |
Production Time: | 40 |
Maximum Hitpoints: | 650 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | - |
Armor-Type: | Leather |
Sight-Range: | 9 |
'Slave' is able to Build: | Training Camp Blacksmith Shop Military Camp Temple Gladiator School Colosseum |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 190 |
Repair/Heal Skill: Repair | Repairing: Colosseum, Training Camp, Blacksmith Shop, Temple, Military Camp, Guard Tower, Gladiator School, Eagle Pillar Repair/Heal Speed: 50 |
Harvest/Mine Skill: Mine | Speed: 225 Max Load: 25 Hits per Unit: 1 |
Harvest/Mine Skill: Harvest Wood | Speed: 175 Max Load: 25 Hits per Unit: 1 |
Spearman | |
Type: | Combat Unit |
Creation: | Produced by Training Camp |
Total Cost: | |
Production Time: | 30 |
Maximum Hitpoints: | 700 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 16 |
Armor-Type: | Metal |
Sight-Range: | 12 |
Needed to build 'Spearman': | Training Camp |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 220 |
Attack Command: Attack |
Target: Only ground units Strength: 60+-30 Range: 2 Type: Piercing Attack Speed: 35 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) Special Move Speed: 250 (Charge Skill) |
Level(s): |
Elite at 3 kills Hitpoints: 700 -> 1050 Armor Strength: 16 -> 24 Sight: 12 -> 14 |
Upgrades Available: | Jupiter (Sight: +1,
Attack Strength: +6,
Move: +8) Reinforce Armor (Armor: +10) Sharpen Points (Attack Strength: +20) Enlarge Shields (Hitpoints: +30, Armor: +8) |
Strengthen Swords | |
Type: | Upgrade |
Creation: | Upgraded by Blacksmith Shop |
Total Cost: | |
Production Time: | 600 |
Increase Attack Strength: | +20 |
Affects Units: | Swordsman, General, Tribune |
'Strengthen Swords' is a Upgrade-Requirement for: | Guard |
Needed to build 'Strengthen Swords': | Blacksmith Shop |
Swordsman | |
Type: | Combat Unit |
Creation: | Produced by Training Camp |
Total Cost: | |
Production Time: | 80 |
Maximum Hitpoints: | 850 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 45 |
Armor-Type: | Metal |
Sight-Range: | 11 |
Needed to build 'Swordsman': | Training Camp Blacksmith Shop |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 170 |
Attack Command: Attack |
Target: Only ground units Strength: 125+-35 Range: 1 Type: Slashing Attack Speed: 80 Start Time: 0.1 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Elite at 4 kills Hitpoints: 850 -> 1275 Armor Strength: 45 -> 67 Sight: 11 -> 13 |
Upgrades Available: | Jupiter (Sight: +1,
Attack Strength: +6,
Move: +8) Reinforce Armor (Armor: +10) Strengthen Swords (Attack Strength: +20) Enlarge Shields (Hitpoints: +30, Armor: +8) |
Temple | |
Type: | Building |
Creation: | Built by Slave |
Total Cost: | |
Storage: | 100 |
Production Time: | 125 |
Maximum Hitpoints: | 9000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Stone |
Sight-Range: | 15 |
'Temple' is able to Upgrade: | Sign Of Mars Jupiter Bless Of Minerva |
'Temple' is a Requirement for: | Turtle Formation |
Training Camp | |
Type: | Building |
Creation: | Built by Slave |
Total Cost: | |
Production Time: | 100 |
Maximum Hitpoints: | 4500 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 8 |
'Training Camp' is able to Produce: | Spearman Archer Guard Swordsman |
'Training Camp' is able to Upgrade: | Training Field |
'Training Camp' is a Requirement for: | General Wartime Mechanic Archer Spearman Axe Man Guard Swordsman |
Needed to build 'Training Camp': | Colosseum |
Upgrades Available: | Training Field (Production Speed: +100) |
Training Field | |
Type: | Upgrade |
Creation: | Upgraded by Training Camp |
Total Cost: | |
Production Time: | 300 |
Increase Production Speed: | +100 |
Affects Units: | Training Camp |
'Training Field' enables commands: | Hold Position : Gladiator Hold Position : Cavalry Hold Position : General Hold Position : Tribune Hold Position : Archer Hold Position : Catapult Hold Position : Fire Archer Hold Position : Spearman Hold Position : Axe Man Hold Position : Guard Hold Position : Turtle Formation Hold Position : Swordsman |
Needed to build 'Training Field': | Training Camp |
Tribune | |
Type: | Combat Unit |
Creation: | Morphing from Cavalry |
Total Cost: | (Cost for Tribune with 40 % discount = 150 60 2 + cost for Cavalry = |
Production Time: | 1 |
Maximum Hitpoints: | 1600 |
Regeneration of Hitpoints: | 2 |
Armor-Strength: | 50 |
Armor-Type: | Metal |
Sight-Range: | 13 |
Needed to build 'Tribune': | Blacksmith Shop Colosseum Bless Of Minerva |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 380 |
Attack Command: Attack |
Target: Only ground units Strength: 200+-100 Range: 1 Type: Slashing Attack Speed: 130 Start Time: 0.8 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) |
Level(s): |
Elite at 10 kills Hitpoints: 1600 -> 2400 Armor Strength: 50 -> 75 Sight: 13 -> 15 |
Upgrades Available: | Reinforce Armor (Armor: +10) Strengthen Swords (Attack Strength: +20) Enlarge Shields (Hitpoints: +30, Armor: +8) Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8) |
Turtle Formation | |
Type: | Combat Unit |
Creation: | Produced by Military Camp |
Total Cost: | |
Production Time: | 150 |
Maximum Hitpoints: | 4000 |
Regeneration of Hitpoints: | 4 |
Armor-Strength: | 60 |
Armor-Type: | Wood |
Sight-Range: | 10 |
Needed to build 'Turtle Formation': | Formations Bless Of Minerva Temple Blacksmith Shop |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 150 |
Attack Command: Attack |
Target: Only ground units Strength: 160+-60 Range: 1 Splash-Radius: 1 Splash also damages own units! Type: Piercing Attack Speed: 70 Start Time: 0 This Attack Skill is used on "Hold Position" ("Hold Position" requires Training Field) Special Move Speed: 160 (Charge Skill) |
Level(s): |
Elite at 10 kills Hitpoints: 4000 -> 6000 Armor Strength: 60 -> 90 Sight: 10 -> 12 |
Upgrades Available: | Sharpen Points (Attack Strength: +20) Enlarge Shields (Hitpoints: +30, Armor: +8) Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8) |
Wartime Mechanic | |
Type: | Worker Unit Combat Unit |
Creation: | Produced by Military Camp |
Total Cost: | |
Production Time: | 80 |
Maximum Hitpoints: | 500 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 15 |
Armor-Type: | Metal |
Sight-Range: | 13 |
'Wartime Mechanic' is able to Build: | Eagle Pillar Guard Tower |
Needed to build 'Wartime Mechanic': | Training Camp Blacksmith Shop |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 170 |
Morph Skill: Build Catapult | Morphing to: Catapult Refund (Discount): 40 % Morph Speed: 450 |
Morph Skill: Build Br | Morphing to: Battering Ram Refund (Discount): 20 % Morph Speed: 450 |
Morph Skill: Build Ballista | Morphing to: Ballista Refund (Discount): 20 % Morph Speed: 450 |
Attack Command: Hot Oil |
Target: Only ground units Strength: 200+-175 Range: 6 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 35 Start Time: 0.5 This Attack Skill is used on "Hold Position" |
Upgrades Available: | Sign Of Mars (Sight: +1,
Attack Strength: +10,
Armor: +10,
Move: +8) |
Repair/Heal Skill: Repair | Repairing: Eagle Pillar, Colosseum, Training Camp, Blacksmith Shop, Temple, Military Camp, Guard Tower, Gladiator School Repair/Heal Speed: 200 |
Repair/Heal Skill: Heal | Healing: Slave, Spearman, Archer, Swordsman, Cavalry, Tribune, Turtle Formation, General, Wartime Mechanic, Fire Archer, Gladiator, Guard, Battering Ram, Axe Man, Catapult, Ballista Repair/Heal Speed: 200 |