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Indian Techtree of Glest - Version 0.8.2 beta (Zetapack)

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Techtree Diagrams: Buildings | Buildings Units | All

Overview for Faction: Indian

Combat Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground Attack Strength Land Attack Strength Air Attack Range
ArcherArcherGold  80 Wood  60 Housing1  70019Leather15220 Ground 70 +- 5070 +- 5010
Axe IndianAxe IndianGold180 Stone  80 Housing1  700135Leather12250 Ground 180 +- 40-- 1
Axe ThrowerAxe ThrowerGold180 Wood  70 Housing1  700120Leather12250 Ground 140 +- 40-- 7
BeehiveBeehiveGold250 Wood150  7000-20Wood16-- Ground 120 +- 50-- 12
BullBullGold  80 Wood  20  70043Organic12330 Ground 125 +- 40-- 1
Fire ArcherFire ArcherGold120 Wood  70 Housing1  700115Leather15220 Ground 110 +- 50110 +- 5010
Fire GolemFire GolemGold250 Stone250 Housing3  2000345Stone1050 Ground 200 +- 200-- 10
HorsemanHorsemanGold250 Wood100 Housing1  1300250Leather10480 Ground 215 +- 25-- 3
Round TentRound TentGold150 Wood  50 Stone150  6000--Stone6-- Ground -- -- --
ShamanShamanGold150 Housing1  5501-Leather8210 Ground 200 +- 175-- 6
SpearmanSpearmanGold  50 Wood  40 Housing1  700210Leather14220 Ground 90 +- 40-- 1
StickfighterStickfighterGold  35 Wood  25 Housing1  70017Leather10220 Ground 75 +- 30-- 1
ThunderbirdThunderbirdGold200 Wood200 Stone100  1300320Organic15350 Air 250 +- 40250 +- 407
TotemTotemGold200 Wood220 Stone100  6500-5Wood19-- Ground -- 150 +- 5015

Worker Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground
ShamanShamanGold150 Housing1  5501-Leather8210 Ground
WorkerWorkerGold  75 Housing1  6001-Leather9190 Ground

Buildings

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Storage
BeehiveBeehiveGold250 Wood150  7000-20Wood16
Big TentBig TentGold150 Wood150 Housing-35  3000--Stone5Wood 200 
CampfireCampfireGold100 Wood175 Stone  70  5400--Stone5
Horse FarmHorse FarmGold250 Wood150 Stone100  4000--Wood5Food 20 
Main TeepeeMain TeepeeGold200 Wood150 Stone350 Housing-6  9000--Stone15Gold 2000 Wood 1200 Stone 1500 
ReedReedGold125 Wood  80 Stone  80  3400--Stone5
Round TentRound TentGold150 Wood  50 Stone150  6000--Stone6
TentTentGold  30 Wood  50 Housing-10  1400--Stone5
TotemTotemGold200 Wood220 Stone100  6500-5Wood19

Upgrades

Name Cost Increases Affects Enables to build
Advanced IronAdvanced IronGold200 Wood150   Attack Strength: +40, Armor: +5 Axe Indian, Horseman, Axe Thrower  
Bull FoodBull FoodGold200 Wood150     Bull
IronIronGold200 Wood150     Horseman, Axe Indian, Axe Thrower
PetroleumPetroleumGold200 Stone150   Sight: +1, Attack Strength: +40 Fire Archer  
StablesStablesGold200 Wood150     Horseman
Training FieldTraining FieldGold150 Wood150   Production Speed: +150 Round Tent Enables command 'Hold Position' for: Archer, Fire Archer, Stickfighter, Horseman

 


Unit Details for Faction Indian

Advanced Iron Advanced Iron
Advanced Iron
Type:Upgrade
Creation:Upgraded by Campfire
Total Cost: Gold200 Wood150 
Production Time:200
Increase Attack Strength: +40
Increase Armor: +5
Affects Units: Axe Indian, Horseman, Axe Thrower
Needed to build 'Advanced Iron':Campfire

Archer Archer
Archer
Type:Combat Unit
Creation:Produced by Big Tent
Total Cost: Gold80 Wood60 Housing1 
Production Time:30
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:9
Armor-Type:Leather
Sight-Range:15
Needed to build 'Archer':Tent
Reed
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 70+-50
Range: 10
Type: Piercing
Attack Speed: 60
Start Time: 0.5
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 5 kills
Hitpoints: 700 -> 1050
Armor Strength: 9 -> 13
Sight: 15 -> 18

Axe Indian Axe Indian
Axe Indian
Type:Combat Unit
Creation:Produced by Round Tent
Total Cost: Gold180 Stone80 Housing1 
Production Time:30
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:35
Armor-Type:Leather
Sight-Range:12
Needed to build 'Axe Indian':Tent
Campfire
Iron
Movement Type:Ground Unit
Move Command: Move Speed: 250
Attack Command: Attack
Attack
Target: Only ground units
Strength: 180+-40
Range: 1
Type: Slashing
Attack Speed: 120
Start Time: 0.3
Upgrades Available:Advanced Iron (Attack Strength: +40, Armor: +5)

Axe Thrower Axe Thrower
Axe Thrower
Type:Combat Unit
Creation:Produced by Round Tent
Total Cost: Gold180 Wood70 Housing1 
Production Time:50
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:20
Armor-Type:Leather
Sight-Range:12
Needed to build 'Axe Thrower':Tent
Campfire
Iron
Movement Type:Ground Unit
Move Command: Move Speed: 250
Attack Command: Attack
Attack
Target: Only ground units
Strength: 140+-40
Range: 7
Type: Energy
Attack Speed: 100
Start Time: 0.3
Upgrades Available:Advanced Iron (Attack Strength: +40, Armor: +5)

Beehive Beehive
Beehive
Type:Building
Creation:Built by Shaman
Total Cost: Gold250 Wood150 
Production Time:140
Maximum Hitpoints:7000
Regeneration of Hitpoints:-
Armor-Strength:20
Armor-Type:Wood
Sight-Range:16
Needed to build 'Beehive':Totem
Reed
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Only ground units
Strength: 120+-50
Range: 12
Type: Energy
Attack Speed: 80
Start Time: 0.3

Big Tent Big Tent
Big Tent
Type:Building
Creation:Built by Worker
Total Cost: Gold150 Wood150 Housing-35 
Storage:Wood 200  (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time:50
Maximum Hitpoints:3000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:5
'Big Tent' is able to Produce:Stickfighter
Archer
Needed to build 'Big Tent':Main Teepee
Tent

Bull Bull
Bull
Type:Combat Unit
Creation:Produced by Horse Farm
Total Cost: Gold80 Wood20 
Production Time:30
Maximum Hitpoints:700
Regeneration of Hitpoints:4
Maximum Energy Points:500
Regeneration Energy Points:80
Armor-Strength:3
Armor-Type:Organic
Sight-Range:12
Needed to build 'Bull':Bull Food
Movement Type:Ground Unit
Move Command: Move Speed: 330
Attack Command: Attack
Attack
Target: Only ground units
Strength: 125+-40
Range: 1
Splash-Radius: 0
Splash also damages own units!
Type: Energy
Attack Speed: 40
Start Time: 0
Energy-Cost: 500

Bull Food Bull Food
Bull Food
Type:Upgrade
Creation:Upgraded by Reed
Total Cost: Gold200 Wood150 
Production Time:300
'Bull Food' is a Upgrade-Requirement for:Bull
Needed to build 'Bull Food':Reed

Campfire Campfire
Campfire
Type:Building
Creation:Built by Worker
Total Cost: Gold100 Wood175 Stone70 
Production Time:50
Maximum Hitpoints:5400
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:5
'Campfire' is able to Produce:Fire Golem
'Campfire' is able to Upgrade:Iron
Advanced Iron
'Campfire' is a Requirement for:Totem
Fire Archer
Axe Indian
Axe Thrower
Needed to build 'Campfire':Round Tent

Fire Archer Fire Archer
Fire Archer
Type:Combat Unit
Creation:Produced by Round Tent
Total Cost: Gold120 Wood70 Housing1 
Production Time:50
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:15
Armor-Type:Leather
Sight-Range:15
Needed to build 'Fire Archer':Tent
Reed
Campfire
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 110+-50
Range: 10
Type: Piercing
Attack Speed: 60
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 5 kills
Hitpoints: 700 -> 1050
Armor Strength: 15 -> 22
Sight: 15 -> 18
Upgrades Available:Petroleum (Sight: +1, Attack Strength: +40)

Fire Golem Fire Golem
Fire Golem
Type:Combat Unit
Creation:Produced by Campfire
Total Cost: Gold250 Stone250 Housing3 
Production Time:150
Maximum Hitpoints:2000
Regeneration of Hitpoints:3
Armor-Strength:45
Armor-Type:Stone
Sight-Range:10
Needed to build 'Fire Golem':Totem
Reed
Movement Type:Ground Unit
Move Command: Move Speed: 50
Attack Command: Attack
Attack
Target: Only ground units
Strength: 200+-200
Range: 10
Splash-Radius: 0
Splash also damages own units!
Type: Energy
Attack Speed: 50
Start Time: 0.4
This Attack Skill is used on "Hold Position"
Level(s): Ancient at 10 kills
Hitpoints: 2000 -> 3000
Armor Strength: 45 -> 67
Sight: 10 -> 12

Horse Farm Horse Farm
Horse Farm
Type:Building
Creation:Built by Worker
Total Cost: Gold250 Wood150 Stone100 
Storage:Food 20 
Production Time:50
Maximum Hitpoints:4000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:5
'Horse Farm' is able to Produce:Horseman
Bull
'Horse Farm' is able to Upgrade:Stables
Needed to build 'Horse Farm':Round Tent
Main Teepee

Horseman Horseman
Horseman
Type:Combat Unit
Creation:Produced by Horse Farm
Total Cost: Gold250 Wood100 Housing1 
Production Time:120
Maximum Hitpoints:1300
Regeneration of Hitpoints:2
Armor-Strength:50
Armor-Type:Leather
Sight-Range:10
Needed to build 'Horseman':Stables
Iron
Movement Type:Ground Unit
Move Command: Move Speed: 480
Attack Command: Attack
Attack
Target: Only ground units
Strength: 215+-25
Range: 3
Type: Slashing
Attack Speed: 110
Start Time: 0.8
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 6 kills
Hitpoints: 1300 -> 1950
Armor Strength: 50 -> 75
Sight: 10 -> 12
Upgrades Available:Advanced Iron (Attack Strength: +40, Armor: +5)

Iron Iron
Iron
Type:Upgrade
Creation:Upgraded by Campfire
Total Cost: Gold200 Wood150 
Production Time:300
'Iron' is a Upgrade-Requirement for:Horseman
Axe Indian
Axe Thrower
Needed to build 'Iron':Campfire

Main Teepee Main Teepee
Main Teepee
Type:Building
Creation:Built by Worker
Total Cost: Gold200 Wood150 Stone350 Housing-6 
Storage:Gold 2000 Wood 1200 Stone 1500 
Production Time:300
Maximum Hitpoints:9000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:15
'Main Teepee' is able to Produce:Worker
'Main Teepee' is a Requirement for:Horse Farm
Reed
Tent
Big Tent

Petroleum Petroleum
Petroleum
Type:Upgrade
Creation:Upgraded by Totem
Total Cost: Gold200 Stone150 
Production Time:300
Increase Sight: +1
Increase Attack Strength: +40
Affects Units: Fire Archer
Needed to build 'Petroleum':Totem

Reed Reed
Reed
Type:Building
Creation:Built by Worker
Total Cost: Gold125 Wood80 Stone80 
Production Time:50
Maximum Hitpoints:3400
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:5
'Reed' is able to Upgrade:Bull Food
'Reed' is a Requirement for:Fire Golem
Archer
Beehive
Fire Archer
Needed to build 'Reed':Main Teepee

Round Tent Round Tent
Round Tent
Type:Building
Creation:Built by Worker
Total Cost: Gold150 Wood50 Stone150 
Production Time:70
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:6
'Round Tent' is able to Produce:Axe Indian
Axe Thrower
Fire Archer
Spearman
'Round Tent' is able to Upgrade:Training Field
'Round Tent' is a Requirement for:Horse Farm
Spearman
Campfire
Needed to build 'Round Tent':Tent
Movement Type:Ground Unit
Upgrades Available:Training Field (Production Speed: +150)

Shaman Shaman
Shaman
Type:Worker Unit
Combat Unit
Creation:Produced by Totem
Total Cost: Gold150 Housing1 
Production Time:80
Maximum Hitpoints:550
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:8
'Shaman' is able to Build:Beehive
'Shaman' is able to Produce:Thunderbird
Movement Type:Ground Unit
Move Command: Move Speed: 210
Attack Command: Molotov
Molotov
Target: Only ground units
Strength: 200+-175
Range: 6
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 35
Start Time: 0.5
This Attack Skill is used on "Hold Position"
Repair/Heal Skill: Repair Repairing: Beehive
Repair/Heal Speed: 210
Repair/Heal Skill: Heal Healing: Worker, Shaman, Stickfighter, Archer, Fire Golem, Bull, Fire Archer, Thunderbird, Axe Indian, Axe Thrower, Horseman
Repair/Heal Speed: 210

Spearman Spearman
Spearman
Type:Combat Unit
Creation:Produced by Round Tent
Total Cost: Gold50 Wood40 Housing1 
Production Time:30
Maximum Hitpoints:700
Regeneration of Hitpoints:2
Armor-Strength:10
Armor-Type:Leather
Sight-Range:14
Needed to build 'Spearman':Tent
Round Tent
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack
Attack
Target: Only ground units
Strength: 90+-40
Range: 1
Splash-Radius: 0
Splash also damages own units!
Type: Slashing
Attack Speed: 100
Start Time: 0.15
Level(s): Guardian at 3 kills
Hitpoints: 700 -> 1050
Armor Strength: 10 -> 15
Sight: 14 -> 16
Chief at 7 kills
Hitpoints: 1050 -> 1575
Armor Strength: 15 -> 22
Sight: 16 -> 20

Stables Stables
Stables
Type:Upgrade
Creation:Upgraded by Horse Farm
Total Cost: Gold200 Wood150 
Production Time:200
'Stables' is a Upgrade-Requirement for:Horseman
Needed to build 'Stables':Horse Farm

Stickfighter Stickfighter
Stickfighter
Type:Combat Unit
Creation:Produced by Tent
Produced by Big Tent
Total Cost when produced by Tent: Gold35 Wood25 Housing1 
Total Cost when produced by Big Tent: Gold35 Wood25 Housing1 
Production Time:30
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:7
Armor-Type:Leather
Sight-Range:10
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack
Attack
Target: Only ground units
Strength: 75+-30
Range: 1
Type: Slashing
Attack Speed: 100
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 3 kills
Hitpoints: 700 -> 1050
Armor Strength: 7 -> 10
Sight: 10 -> 12

Tent Tent
Tent
Type:Building
Creation:Built by Worker
Total Cost: Gold30 Wood50 Housing-10 
Production Time:50
Maximum Hitpoints:1400
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:5
'Tent' is able to Produce:Stickfighter
'Tent' is a Requirement for:Archer
Totem
Fire Archer
Spearman
Round Tent
Axe Indian
Big Tent
Axe Thrower
Needed to build 'Tent':Main Teepee

Thunderbird Thunderbird
Thunderbird
Type:Combat Unit
Creation:Produced by Shaman
Total Cost: Gold200 Wood200 Stone100 
Production Time:450
Maximum Hitpoints:1300
Regeneration of Hitpoints:3
Armor-Strength:20
Armor-Type:Organic
Sight-Range:15
Movement Type:Air Unit
Move Command: Move Speed: 350
Attack Command: Throw
Throw
Target: Only ground units
Strength: 250+-40
Range: 7
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 40
Start Time: 0.3
This Attack Skill is used on "Hold Position"
Attack Command: Breath
Breath
Target: Only air units
Strength: 250+-40
Range: 1
Type: Energy
Attack Speed: 40
Start Time: 0.3
Level(s): Ancient at 4 kills
Hitpoints: 1300 -> 1950
Armor Strength: 20 -> 30
Sight: 15 -> 18
Expert at 10 kills
Hitpoints: 1950 -> 2925
Armor Strength: 30 -> 45
Sight: 18 -> 21

Totem Totem
Totem
Type:Building
Creation:Built by Worker
Total Cost: Gold200 Wood220 Stone100 
Production Time:50
Maximum Hitpoints:6500
Regeneration of Hitpoints:-
Armor-Strength:5
Armor-Type:Wood
Sight-Range:19
'Totem' is able to Produce:Shaman
'Totem' is able to Upgrade:Petroleum
'Totem' is a Requirement for:Fire Golem
Beehive
Needed to build 'Totem':Tent
Campfire
Movement Type:Ground Unit
Attack Command: Air On
Air On
Target: Only air units
Strength: 150+-50
Range: 15
Splash-Radius: 3
Splash also damages own units!
Type: Energy
Attack Speed: 80
Start Time: 0.3

Training Field Training Field
Training Field
Type:Upgrade
Creation:Upgraded by Round Tent
Total Cost: Gold150 Wood150 
Production Time:300
Increase Production Speed: +150
Affects Units: Round Tent
'Training Field' enables commands:Hold Position : Archer
Hold Position : Fire Archer
Hold Position : Stickfighter
Hold Position : Horseman
Needed to build 'Training Field':Round Tent

Worker Worker
Worker
Type:Worker Unit
Creation:Produced by Main Teepee
Total Cost: Gold75 Housing1 
Production Time:40
Maximum Hitpoints:600
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:9
'Worker' is able to Build:Tent
Big Tent
Round Tent
Campfire
Reed
Totem
Horse Farm
Main Teepee
Movement Type:Ground Unit
Move Command: Move Speed: 190
Repair/Heal Skill: Repair Repairing: Round Tent, Tent, Big Tent, Totem, Main Teepee, Horse Farm, Reed, Campfire, Beehive
Repair/Heal Speed: 40
Harvest/Mine Skill: Mine GoldStone
Speed: 225
Max Load: 25
Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood Wood
Speed: 150
Max Load: 25
Hits per Unit: 1